During its half-century of existence, Microsoft has brought forth a plethora of products, but the company also has a number of inventions under its belt. While some are quite popular, you probably wouldn't guess they were invented by the Redmond Giant.
Zork, the classic text-based adventure game of incalculable influence, has been made available under the MIT License, along with the sequels Zork II and Zork III.
The move to take these Zork games open source comes as the result of the shared work of the Xbox and Activision teams along with Microsoftβs Open Source Programs Office (OSPO). Parent company Microsoft owns the intellectual property for the franchise.
Only the code itself has been made open source. Ancillary items like commercial packaging and marketing assets and materials remain proprietary, as do related trademarks and brands.
In the wake of the success of the Steam Deck, a portable gaming PC aimed at a casual audience, it was inevitable that Valve Software would dip its hands back into the hardware market. It just wasnβt expected quite this soon, or that Valve would pick quite so many fights at once.
Valve, headquartered in Bellevue, Wash., announced Wednesday that it plans to expand its line of Steam Hardware gaming products. In addition to the Steam Deck, next year will see the release of a new Steam Machine, which is designed for living room play; a new Steam Controller, a high-durability game pad with a similar design to the Deck; and the Steam Frame, an all-in-one VR headset.
We currently know very little about the three new pieces of Steam Hardware aside from their existence and, broadly, their specs. Valve has said the new Machine is βsix times as powerfulβ as the Deck, for example. Other details such as pricing are currently planned for release early next year.
The pricing is the biggest X-factor here. Itβs not discussed as often as other factors, but one of the major reasons behind the Steam Deckβs overall success is arguably its price tag.
You can walk away with a functional Steam Deck for as little as $399, although the higher-end models are worth the extra money. By comparison, competitorsβ models such as Microsoftβs Xbox ROG Allystart at $599.99, and several break the $1,000 mark.
Valve can certainly afford to pursue a razor-and-blades strategy with its hardware. Depending on who you choose to believe, anywhere from half to 75% of PC gaming worldwide goes through Steam. While Valve has its share of controversies and detractors, itβs also found a real-life infinite money cheat.
While the PC sector of the games industry is currently smaller than the console and mobile markets, itβs still a multi-billion-dollar industry. Itβs also growing, with larger numbers of both younger players and the Asian market shifting to PCs for their gaming. Appealing to those audiences with an all-in-one desktop device is a smart overall move, especially if Valve opts to keep the price tag as low as it did for the Deck.
If Valve takes that affordability approach, then the new Steam Hardware is potentially disruptive to several different areas within the gaming industry. It could pose particular issues for Microsoft, which has recently begun talking about plans for its next-generation Xbox, and to Metaβs current prominence within the VR space.
The rumored plans for the next Xbox, at time of writing, are that itβs coming in 2027 and will essentially be a small, ultra-specialized PC. The Xbox ROG Allyβs unique operating system is seen as a sneak preview of whatβs next for the living-room model, which will abandon Xboxβs unique identity in favor of a Windows-based βXbox Experience.β
Valveβs Steam Machine would theoretically ship with a similar overall feel. It would also have no capacity for physical media whatsoever, running entirely off of digital downloads from usersβ Steam libraries.
Most crucially, it isnβt a Windows product. One of Valveβs stated goals for over a decade has been to promote PC gaming on Linux, in order to present players with an option besides Windows. With the next Xbox all but confirmed to be running Windows 11 (and thus Copilot), Iβve heard from a lot of players who are looking for alternatives.
For most of those players up until now, that alternative wouldβve been buying a system from PlayStation or Nintendo. Now Steam is once again trying to take over consumersβ living rooms. If the Steam Machine is affordably priced, that could make it an attractive option for consumers whoβre looking for a way out of Microsoftβs ecosystems.
Since the Steam Machine features the same plug-and-play options as the Steam Deck, itβs also an easy way to pick up a reasonably powerful computer that runs Linux out of the box. Plug a monitor, keyboard, and mouse into the Steam Machine and it automatically transitions into a Plasma desktop environment.
The Steam Frame headset. (Valve Image)
In a similar vein, the Steam Frame could not be more deliberately positioned as a competitive product for the Meta Quest line of virtual reality hardware. While the VR sector is still more active than people seem to realize, with steady growth in the market year-over-year, Meta currently controls an outsized amount of the conversation in the space. This is by virtue of selling the highest-end and most affordable headsets on the market.
Metaβs dominance in VR has actually been kind of a problem for me, because Meta is annoying. Meta Horizon is an obnoxious overall setup whenever I pull out my Quest; it keeps trying to shake me down for more personal details for some reason; and itβs got that inescapable Zuckerberg stink on it. If Valve can present a comparable option for a standalone headset, it could make some real headway in the space.
That having been said, I genuinely doubt that anyone at Valve itself is thinking in these terms. The general thrust behind the Steam Deck, according to its architects when I spoke to them a couple of years ago, was that it was done largely for the hell of it. While Steam higher-ups like Gabe Newell have always been forthright about their disdain for Windows, Iβd be shocked if Valveβs new hardware venture is any kind of deliberate attempt at disruption. At most, itβs a new option.
Itβs more likely that this round of Steam Hardware, and anything that comes in the future, is simply Valve finally kicking a project out the door. At this point in the companyβs life, with no shareholders to appease, itβs still consistently content to pursue its own weird goals.