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In 1995, a Netscape employee wrote a hack in 10 days that now runs the Internet

4 December 2025 at 12:59

Thirty years ago today, Netscape Communications and Sun Microsystems issued a joint press release announcing JavaScript, an object scripting language designed for creating interactive web applications. The language emerged from a frantic 10-day sprint at pioneering browser company Netscape, where engineer Brendan Eich hacked together a working internal prototype during May 1995.

While the JavaScript language didn’t ship publicly until that September and didn’t reach a 1.0 release until March 1996, the descendants of Eich’s initial 10-day hack now run on approximately 98.9 percent of all websites with client-side code, making JavaScript the dominant programming language of the web. It’s wildly popular; beyond the browser, JavaScript powers server backends, mobile apps, desktop software, and even some embedded systems. According to several surveys, JavaScript consistently ranks among the most widely used programming languages in the world.

In crafting JavaScript, Netscape wanted a scripting language that could make webpages interactive, something lightweight that would appeal to web designers and non-professional programmers. Eich drew from several influences: The syntax looked like a trendy new programming language called Java to satisfy Netscape management, but its guts borrowed concepts from Scheme, a language Eich admired, and Self, which contributed JavaScript’s prototype-based object model.

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Β© Netscape / Benj Edwards

Retrotechtacular: The $550K Video Conferencing System Used to Make Bee Movie

30 November 2025 at 19:00
Jerry Seinfeld dressed up as a honey bee promoting his film Bee Movie.

The modern office environment has shifted in recent years. Employees are routinely asked to collaborate with co-workers half way around the globe and be camera ready, or whatever passes for webcam ready, in order to telecommute when they are out of office. Every office laptop, tablet, or cell phone these days comes equipped with some sort of camera sensor capable of recording at HD resolution. Twenty years ago, that was not the case. Though tech conglomerates like HP had a different idea of teleconferencing to sell back in 2005 dubbed the Halo Collaboration Studio.

The Halo Studio was a collaboration between HP and Dreamworks that was used during the production of Bee Movie. Studio heads at Dreamworks thought it necessary to install the HP teleconferencing solution inside the New York office of Jerry Seinfeld, the writer of the film, as to allow him to avoid long trips to Dreamworks production offices in Los Angeles. According to the HP Halo Collaboration Studio brochure, β€œHalo actually pays for itself, not only by reducing travel costs, but also by encouraging higher productivity and stronger employee loyalty.” Certainly Dreamworks believed in that sales pitch forΒ Bee Movie, because the upfront asking price left a bit of a sting.

Less of a singular machine, more of an entire dedicated room, the Halo Studio had a $550,000 asking price. It utilized three 1280Γ—960 resolution plasma screens each fitted with a 720p broadcast camera and even included an β€œexecutive” table for six. The room lighting solution was also part of the package as the intent was to have all participants appear true to life size on the monitors. The system ran on a dedicated T3 fiber optic connection rated at 45 Mbps that connected to the proprietary Halo Video Exchange Network that gave customers access to 24Γ—7 tech support for the small sum of $30,000 a month.

For more Retrotechtacular stories, check out Dan’s post on the Surveyor 1 documentary. It’s out of this world.

In 1982, a physics joke gone wrong sparked the invention of the emoticon

20 November 2025 at 07:00

On September 19, 1982, Carnegie Mellon University computer science research assistant professor Scott Fahlman posted a message to the university’s bulletin board software that would later come to shape how people communicate online. His proposal: use :-) and :-( as markers to distinguish jokes from serious comments. While Fahlman describes himself as β€œthe inventor… or at least one of the inventors” of what would later be called the smiley face emoticon, the full story reveals something more interesting than a lone genius moment.

The whole episode started three days earlier when computer scientist Neil Swartz posed a physics problem to colleagues on Carnegie Mellon’s β€œbboard,” which was an early online message board. The discussion thread had been exploring what happens to objects in a free-falling elevator, and Swartz presented a specific scenario involving a lit candle and a drop of mercury.

That evening, computer scientist Howard Gayle responded with a facetious message titled β€œWARNING!” He claimed that an elevator had been β€œcontaminated with mercury” and suffered β€œsome slight fire damage” due to a physics experiment. Despite clarifying posts noting the warning was a joke, some people took it seriously.

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Β© Benj Edwards / DEC

Celebrated game developer Rebecca Heineman dies at age 62

19 November 2025 at 11:26

On Monday, veteran game developer Rebecca Ann Heineman died in Rockwall, Texas, at age 62 after a battle with adenocarcinoma. Apogee founder Scott Miller first shared the news publicly on social media, and her son William confirmed her death with Ars Technica. Heineman’s GoFundMe page, which displayed a final message she had posted about entering palliative care, will now help her family with funeral costs.

Rebecca β€œBurger Becky” Heineman was born in October 1963 and grew up in Whittier, California. She first gained national recognition in 1980 when she won the national Atari 2600 Space Invaders championship in New York at age 16, becoming the first formally recognized US video game champion. That victory launched a career spanning more than four decades and 67 credited games, according to MobyGames.

Among many achievements in her life, Heineman was perhaps best known for co-founding Interplay Productions with Brian Fargo, Jay Patel, and Troy Worrell in 1983. The company created franchises like Wasteland, Fallout, and Baldur’s Gate. At Interplay, Heineman designed The Bard’s Tale III: Thief of Fate and Dragon Wars while also programming ports of classics like Wolfenstein 3D and Battle Chess.

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Β© Rebecca Heineman

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