Revisiting Jill of the Jungle, the last game Tim Sweeney designed
Boy, was 1992 a different time for computer games. Epic MegaGamesβ Jill of the Jungle illustrates that as well as any other title from the era. Designed and programmed by Epic Games CEO Tim Sweeney, the game was meant to prove that console-style games of the original Nintendo era could work just as well on PCs. (Later, the onus of proof would often be in the reverse direction.)
Also, it had a female protagonist, which Sweeney saw as a notable differentiator at the time. Thatβs pretty wild to think about in an era of Tomb Raiderβs Lara Croft, Horizon Forbidden Westβs Aloy,Β Life is Strangeβs Max Caulfield,Β Returnalβs Selene Vassos,Β Controlβs Jesse Faden,Β The Last of Usβ Ellie Williams, and a seemingly endless list of othersβto say nothing of the fact that many players of all genders who played the games Mass Effect and Cyberpunk 2077 seem to agree that the female protagonist options in those are more compelling than their male alternatives.
As wacky as it is to remember that the idea of a female character was seen as exceptional at any point (and with the acknowledgement that this game was nonetheless not the first to do that), itβs still neat to see how forward-thinking Sweeney was in many respectsβand not just in terms of cultural norms in gaming.


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