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Yesterday β€” 7 December 2025Main stream

Wavebird Controller Soars Once More with Open Source Adapter

7 December 2025 at 22:00
Computer rendering of a DIY, purple Nintendo Wavebird controller adapter

After scouring the second-hand shops and the endless pages of eBay for original video game hardware, a pattern emerges. The size of the accessory matters. If a relatively big controller originally came with a tiny wireless dongle, after twenty years, only the controller will survive. It’s almost as if these game controllers used to be owned by a bunch of irresponsible children who lose things (wink). Such is the case today when searching for a Nintendo Wavebird controller, and [James] published a wireless receiver design to make sure that the original hardware can be resurrected.

The project bears the name Wave Phoenix. The goal was to bring new life to a legendary controller by utilizing inexpensive, readily available parts. Central to the design is the RF-BM-BG22C3 Bluetooth module. Its low power draw and diminutive footprint made it a great fit for the limited controller port space of a Nintendo GameCube. The module itself is smaller than the GameCube’s proprietary controller connector.Β  Luckily for projects like this, there are plenty of third-party connector options available.

When it comes to assembly, [James] insists it is possible to wire everything up by hand. He included an optional custom PCB design for those of us who aren’t point-to-point soldering masters. The PCB nestles cleanly into the 3D-printed outer casing seen in the image above in the iconic GameCube purple. Once the custom firmware for the Bluetooth module is flashed, pairing is as simple as pressing the Wave Phoenix adapter pairing button, followed by pressing X and Y simultaneously on the Wavebird controller. The two devices should stay paired as long as the controller’s wireless channel dial remains on the same channel. Better yet, any future firmware updates can be transferred wirelessly over Bluetooth.

Those who have chosen to build their own Wave Phoenix adapter have been pleased with the performance. The video below from Retrostalgia on YouTube shows that input responsiveness seems to be on par with the original Nintendo adapter. Mix in a variety of 3D printed shell color options, and this project goes a long way to upcycle Wavebird controllers that may have been doomed to end up in a dumpster. So it might be time to fire up a round of Kirby Air Ride and mash the A button unencumbered by a ten-foot cord.

There are even more open source video game controller designs out there like this previous post about the Alpakka controller by Dave.

Before yesterdayMain stream

Retrotechtacular: The $550K Video Conferencing System Used to Make Bee Movie

30 November 2025 at 19:00
Jerry Seinfeld dressed up as a honey bee promoting his film Bee Movie.

The modern office environment has shifted in recent years. Employees are routinely asked to collaborate with co-workers half way around the globe and be camera ready, or whatever passes for webcam ready, in order to telecommute when they are out of office. Every office laptop, tablet, or cell phone these days comes equipped with some sort of camera sensor capable of recording at HD resolution. Twenty years ago, that was not the case. Though tech conglomerates like HP had a different idea of teleconferencing to sell back in 2005 dubbed the Halo Collaboration Studio.

The Halo Studio was a collaboration between HP and Dreamworks that was used during the production of Bee Movie. Studio heads at Dreamworks thought it necessary to install the HP teleconferencing solution inside the New York office of Jerry Seinfeld, the writer of the film, as to allow him to avoid long trips to Dreamworks production offices in Los Angeles. According to the HP Halo Collaboration Studio brochure, β€œHalo actually pays for itself, not only by reducing travel costs, but also by encouraging higher productivity and stronger employee loyalty.” Certainly Dreamworks believed in that sales pitch forΒ Bee Movie, because the upfront asking price left a bit of a sting.

Less of a singular machine, more of an entire dedicated room, the Halo Studio had a $550,000 asking price. It utilized three 1280Γ—960 resolution plasma screens each fitted with a 720p broadcast camera and even included an β€œexecutive” table for six. The room lighting solution was also part of the package as the intent was to have all participants appear true to life size on the monitors. The system ran on a dedicated T3 fiber optic connection rated at 45 Mbps that connected to the proprietary Halo Video Exchange Network that gave customers access to 24Γ—7 tech support for the small sum of $30,000 a month.

For more Retrotechtacular stories, check out Dan’s post on the Surveyor 1 documentary. It’s out of this world.

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