Netflix is acquiring Estonian startup Ready Player Me, a company creating "cross-game avatar tech" that allows players to bring their digital personas with them to different games, the company's CEO Timmu TΓ΅ke shared in a LinkedIn post. The acquisition is part of Netflix's new games strategy, which puts an emphasis on approachable multiplayer titles and adaptations of the streaming service's IP.
Ready Player Me's team of around 20 employees will be incorporated into Netflix's staff, TechCrunch writes, though TΓ΅ke is the only one of the startup's four founders who will continue on after the acquisition. Neither company has shared when the avatar tech will be incorporated into Netflix's games or what games will support the feature when they do.Β
Besides designing its avatar system to be easy for developers to implement in their games, Ready Player Me's big pitch for their system is using AI to automatically redesign avatars for different games' art styles and "automatically fit assets to any avatar rig or topology without manual work."
Netflix has taken multiple different approachesΒ to games in the last few years, but lately, the company has actively retreated from AAA development and its more ambitious projects. Other than the premiere of its take on HQ Trivia, Netflix's last few game announcements of 2025 were focused on a collection of streamable party games, and a partnership with FIFA to release a new soccer sim in 2026. All of those projects could support avatars in one form or another, now Netflix just needs to decide how.
This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-is-acquiring-game-avatar-maker-ready-player-me-204443001.html?src=rss
It looks like the holidays aren't a bad time to shop for a VPN subscription. ExpressVPN, Engadget's pick for the best premium provider, currently has a less premium price. This deal gives you two years of the Advanced plan (with a bonus of four free months) for only $101. When it isn't on sale, the same subscription would cost $392.
Engadget's VPN guru, Sam Chapman, praised ExpressVPN's service. He described it as "high-performing" and having "very few flaws." The service received high marks for its speeds, easy-to-use interface and global network availability. The only significant mark against it was its relatively high standard pricing. But with this holiday sale, that criticism is (temporarily) null and void.
ExpressVPN recently switched to a multi-tier pricing structure. (That previously mentioned Advanced plan is the mid-range one.) There's a cheaper Basic plan that allows 10 simultaneous devices (compared to the Advanced plan's 12) and doesn't include perks like a password manager. You can also choose the highest-priced Pro plan. It allows for 14 simultaneous devices and adds several extras. You can compare plans on ExpressVPN's website.
When buying a two-year plan, the Basic tier is available for $2.79 per month (78 percent off). The Advanced plan is $3.59 per month (74 percent off). And the Pro plan is $5.99 per month (70 percent off). All three include the bonus of four additional months, giving you 28 total.
This article originally appeared on Engadget at https://www.engadget.com/deals/get-up-to-78-percent-off-expressvpn-two-year-plans-for-the-holidays-194912043.html?src=rss
Behold Mark Zuckerberg: man of principle. Witness the Meta CEO's dedication to the most high-minded of causes: "currying favor with whoever's in charge." In 2013, when Barack Obama was president, Zuckerberg co-founded FWD.us, a pro-immigration advocacy group. For years, he vocally supported providing paths to citizenship for "the most talented and hardest-working people, no matter where they were born." Now, in 2025, with Donald Trump back in power and pushing draconian immigration policies, Zuckerberg's philanthropy organization has officially cut ties with the group. Who says Big Tech executives don't stand for anything?
On Friday, Bloombergreported on the Chan Zuckerberg Initiative (CZI) severing its ties with FWD.us. Zuckerberg's group provided no funding to the advocacy group for the first time this year. Up to that point, over half of the roughly $400 million donated to the nonprofit since 2013 had come from CZI.
In addition, CZI's chief of staff, Jordan Fox, resigned from the FWD.us board. No one else at CZI will fill the vacant slot, another first for the pro-immigration and justice reform advocacy group.
In late 2024, Zuckerberg met with Trump adviser Stephen Miller, who reacts to brown-skinned humans being sent to foreign gulags the way my dog responds to a juicy steak. Among other topics during the exchange, Miller reportedly questioned Zuckerberg's ties to FWD.us.
Mark Zuckerberg listens attentively to Stephen Miller at Trump's January inauguration
BRENDAN SMIALOWSKI via Getty Images
Apparently, his words resonated with Zuckerbergβs principles. In January, before Trump was sworn in for his second term, Meta unleashed an overhaul that reads like a Miller wishlist. The company ended its diversity, equity and inclusion (DEI) programs. That same month, it ditched third-party fact-checkers, calling them "too politically biased." It also changed its policies to allow for "insulting language" on topics of immigration and LGBTQ+ issues. The company even added Trump backer Dana White to its board.
"We're in the middle of a pretty rapidly changing policy and regulatory landscape that views any policy that might advantage any one group of people over another as something that is unlawful," Zuckerberg told the New York Times in January. "Because of that, we and every other institution out there are going to need to adjust."
"We now have a US administration that is proud of our leading companies, prioritizes American technology winning and that will defend our values and interests abroad," Zuckerberg said in a January investor call. "I am optimistic about the progress and innovation that this can unlock, so this is going to be a big year."
US Chief Border Patrol Agent, Gregory Bovino and masked ICE agents in New Orleans
Ryan Murphy via Getty Images
Now witness the contrasting words of one of Zuckerberg's chief rivals in Silicon Valley. "When you meet these [immigrant] children who are really talented, and they've grown up in America, and they really don't know any other country besides that, but they don't have the opportunities that we all enjoy, it's really heartbreaking, right?" the tech executive said. "That seems like it's one of the biggest civil rights issues of our time."
Despite the funding setback, thanks to our principled hero, FWD.us will press forward. "We're thankful to our donors, past and present, and so grateful to the many new donors who have stepped up in the past few years β and particularly the influx of new supporters we have seen this year," FWD.us President Todd Schulte said in a statement. "This allows us to fight for immigrants under attack today and to build a better approach to immigration and criminal justice reform for many, many years to come."
This article originally appeared on Engadget at https://www.engadget.com/big-tech/mark-zuckerbergs-nonprofit-cuts-ties-with-the-immigration-advocacy-group-he-co-founded-183447900.html?src=rss
Amazon is selling Apple's USB-C Magic Mouse for $68, which is a discount of 14 percent. This isn't a record-low price, but it's darned close. The mouse typically sells for $79, though today's sale only applies to the white model.
It's rare for official Apple accessories to go on sale, and the USB-C Magic Mouse is pretty much a must-have for those working on desktop computers. It's also fairly handy when combined with a laptop, letting folks avoid the trackpad.
As the name suggests, this mouse charges via USB-C. Apple stuck with replaceable AA batteries for way too long, so this change was much appreciated. A charge should power the mouse for around a month, a metric I find to be more-or-less accurate depending on usage.
This is a good mouse, and a great option for Apple devotees, but it's not without its flaws. The biggest one is port placement. The USB-C port is underneath the mouse, rendering it unusable while charging. Bloomberg recently reported that a major redesign is coming for Apple's wireless mouse that should address that issue.
We now have some new data as to the specifics of the deal. Nearly 50 percent of assets will be split between three companies. Oracle, Silver Lake and MGX will each control around 15 percent of the newly-formed entity. It's worth noting that MGX isn't an American company at all, but rather Abu Dhabiβs state-owned investment firm.
The rest will remain in the hands of affiliates of TikTok's parent company, ByteDance. That company will also take a direct ownership stake of around 20 percent. US platform operations will be managed by a seven-member board of directors. The majority of this board will be Americans.
US data will be stored under a system operated by Oracle. That company is run by Larry Ellison, a long-time ally of President Trump who once brainstormed ideas on how to overturn the 2020 presidential election. Oracle has been trying to get its mitts on TikTok since at least 2020. As for Silver Lake, it has deep ties to Trump allies like Michael Dell and his son-in-law Jared Kushner.
The deal is expected to close on January 22, according to an internal memo shared by TikTok CEO Shou Chew. "With these agreements in place, our focus must stay where itβs always been β firmly on delivering for our users, creators, businesses and the global TikTok community," he wrote to employees.
If a deal is truly finalized by next month, it will come just over a year after Trump's first executive order to delay a law that required a sale of the app to prevent a ban. He has signed several other extensions since.
This article originally appeared on Engadget at https://www.engadget.com/social-media/we-have-more-details-on-the-tiktok-deal-including-some-ownership-statistics-163003507.html?src=rss
From indies like Silksong,to AAAs like Ghost of Yotei, and everything in between, 2025 truly had it all, and is likely to go down in the history books as one of the best years in gaming. But these are the games that felt truly special to the Engadget team.Β
Arc Raiders
Iβm genuinely shocked by how much I love ARC Raiders. Iβve never been very interested in the whole PvE (Player vs. Environment) genre, aside from some brief stints with Destiny, but ARC Raiders's sci-fi post-apocalyptic vibe just works for me. I love the Blade Runner/anime-like aesthetic of its environments, enemies and outfits. Iβm a sucker for its synthy soundtrack and immersive soundscape. And somehow, Iβve just fallen for the gameβs loop, which involves running out for resources and missions, and hopefully making it back home safe.Β
Sure, Iβve had a few runs where Iβve lost all my gear, thanks to random online jerks. But even those setbacks kept me motivated to play. You can always head out into the world with free gear, so if you fail, all you really lose is a bit of time. ARC Raiders reminds me of playing Phantasy Star Online on the Dreamcast decades ago, an early multiplayer experience thatβs genuinely been hard for me to replicate since then.Β Β Β
I sometimes explore maps just to soak up their architecture and environmental sounds. Sometimes I jump in to help other players, especially when theyβre being harassed by others. Through success or failure, I canβt wait to head back in.Β
β Devindra Hardawar, Senior EditorΒ
Avowed
Obsidian kicked off 2025 with a bang, introducing a fresh and deeply engaging fantasy RPG universe in Avowed. Itβs an expertly crafted and narratively rich adventure through mystical lands blighted by a mysterious fungus, set against a backdrop of political scheming, spiritual manipulation, colonization and resistance. The writing is stellar throughout, though the sidequests that reveal your companionsβ backstories are particularly poignant. Avowed is gorgeous, its combat systems are fully customizable, its characters are intriguing and its encumbrance limit is generous. Thereβs a real sense of magic about the entire game β and no, thatβs not just the mind-altering mushrooms talking.
β Jessica Conditt, Senior Reporter
Baby Steps
Baby Steps is a true walking simulator: Your left trigger controls your left leg, and your right trigger controls your right. At first, you'll be stumbling and comically falling every few paces, and itβs easy to write the game off as some sort of Octodad affair, where half the fun is dealing with the jank of basic navigation. But before long, youβll find the rhythm and confidently pace through the gameβs open world.
Of course, the challenge ramps up with your skill. Baby Steps has incredibly tight mechanics and a rewarding if punishing difficulty curve. Various surfaces and steeper inclines are introduced, and the game ends with a truly horrific mountain pass. Through it all, youβll be treated to a light but touching story full of comedic improvisation from the gameβs developers, who voice most of the characters themselves.
β Aaron Souppouris, Editor-in-chief
Ball X Pit
I donβt usually go in for roguelike-style games, but my colleague Kris Holt convinced me to try Ball X Pit and, in doing so, ruined my autumn. This is, quite simply, one of the most addictive games Iβve ever played. The base gameplay is rooted in classic Brick Breaker-style games from the β80s. Balls bounce from the bottom to the top of the screen, but instead of hitting and breaking bricks youβre bouncing them off a massive series of demonic enemies. There are eight levels and over a dozen different playable characters, each with their own distinct strengths and play styles, and the vast combination of upgrades you can unlock means no run will ever be quite the same.Β
Perhaps the most fun thing about it is unlocking the different fusions and evolutions you can find along the way. Beyond the basic balls that your character shoots, you have slots for special balls that do things like freeze enemies, deal extra damage or blind enemies so they canβt accurately attack you. You can combine those special balls into even more powerful weapons, and finding the best evolutions that work with each character and each level adds yet another layer to the madness. While you can easily pick it up and play for 20 or 30 minutes, Iβve found it pretty difficult to end a session without whiling away multiple hours. Think carefully about whether youβre ready to ruin your productivity for a few weeks (or months) before you dive into Ball X Pit.
β Nathan Ingraham, Deputy Editor
Blue Prince
My absolute favorite experience in all of gaming is when I'm several hours into a puzzle game and I discover there's more going on than meets the eye. It's the moment where I realize an already-good game is in fact an excellent one, and I want to simultaneously curse the creators' evil brains and applaud their brilliance. I feel fortunate if I have that reaction once during a playthrough. Blue Prince provided me with that experience of total delight many times over.Β
The biggest downside to a game like Blue Prince is that it's hard to talk about. For starters, it defies categorization. Sure, there are some roguelike elements and obviously plenty of puzzles, but playing it goes beyond a single genre tag. And more importantly, the journey of uncovering its surprises is a big reason why this game is so special. If you haven't tried it yet, I strongly suggest you do so and that you read as little about it as possible before diving in. All you need to know is that if you enjoy burrowing ever deeper into a rabbit hole of mysteries and problem-solving, you must play this game. Blue Prince is a real masterpiece by creative lead Tonda Ros and the whole Dogubomb team. It earns all the hype it gets.
β Anna Washenko, Contributing Reporter
Citizen Sleeper 2: Starward Vector
No game I played this year has stuck with me the way Citizen Sleeper 2: Starward Vector did. At a time when it feels like our governments are failing us and corporate greed is destroying the world, Citizen Sleeper 2 tells a critical story about finding hope and purpose in the people and communities around you. And as great as the original Citizen Sleeper was, the new one is an even better game, with more polished systems that do a great job of reinforcing its narrative themes.Β
There's a good chance many of you missed Citizen Sleeper 2, seeing as it arrived at the start of the year, but if you're feeling down about the state of the world, I can't recommend it enough. It will change your perspective.
β Igor Bonifacic, Senior Reporter
Clair Obscur: Expedition 33
Clair Obscur made a striking impression when we first glimpsed it in 2024, with its French dark fantasy aesthetic, its wild concept of a god-like Paintress and a turn-based combat system that seemed uniquely cinematic. It instantly became my most anticipated game of 2025. Thankfully, the game itself lived up to my expectations, with a thrilling story, memorable characters and some of the most beautiful visuals Iβve ever seen in a game. Sure, its twists and turns might not feel entirely surprising if youβre an RPG connoisseur, but no other game captures such a specific vibe. It may not fully stick the landing, but Clair Obscur was certainly one of the most fulfilling narrative experiences I experienced this year.Β Β Β
β D.H.
Date Everything!
This dating sim is witty as heck. That's the first reason I loved Date Everything. The writing is equal parts sharp and sensitive, silly and sincere, with a dose of pointed social commentary in between bouts of flirtation with anthropomorphized household items. Even the artwork is witty, transforming everything from a toaster to a treadmill into attractive humans in wildly clever and creative ways.Β
The second and most important reason I loved this game is that Date Everything is a cavalcade of virtuoso voice acting that must be heard to be appreciated. I've played a bunch of visual novels without voiceover where the writing alone wasn't strong enough to make the characters pop, as well as voiced ones where middling performances detracted from the story. Date Everything's cast of 100 of the best in the business make their dialogue shine (and like I said, the dialogue is really damn good).Β
There are some endearingly obvious casting choices. The horny clothes dryer? Yeah, it's Neil Newbon, who probably charmed your pants off as Astarion in Baldur's Gate 3. Your D&D dice set? It couldn't be anyone but Matt Mercer. On the flip side, Cherami Lee as perky Chairemi (yep, your chairs) was unrecognizable from her stellar turn as V in Cyberpunk 2077. Laura Bailey has voiced countless heroines over the years, so the last place I expected to hear her was screaming her lungs out as one half of the toxic relationship playing out in your laundry room. Whether you're looking for love or laughs, Date Everything is a marvelous showcase of talents that often go underappreciated in gaming.Β
β A.W.
Despelote
Having grown up with grandparents from South America, I'm familiar with a flavor of soccer fanaticism that hasn't quite taken root in the US. What makes Despelote so moving to play in 2025 is how it makes that sports fandom universal. The semi-autobiographical game lets you play your way through narrative vignettes, rendered in a stunning mix of filtered, photorealistic backgrounds and almost comics-inspired characters, primarily with a soccer ball at your feet. There's more to the game than kicking, however.
Despelote asks players to walk, run and kick through the life of the game's lead developer Julian Cordero as he recounts his memories of Ecuador's historic attempt to win the World Cup. It's a personal history and national one, and by the end of the game, not quite what it seems. To put it another way: Despelote is melancholy, humorous and quite possibly the first game to capture what soccer means rather just than what it feels like to play.
β Ian Carlos Campbell, Contributing Reporter
Dispatch
If you miss the heyday of Telltale's multiple choice narratives, like The Walking Dead and The Wolf Among Us, and you aren't tired of superheroes yet, you'll love Dispatch. Developed by AdHoc Studio, which was formed by former Telltale alum, it's essentially a workplace dramedy for superheroes. But the mechanics don't matter as much as the characters, who are all uniquely intriguing, sad and hilarious.Β
You play as Robert Robertson III, AKA Mecha Man, a former Iron Man-esque hero who can no longer fight crime on his own. He decides to manage a group of former villains for SDN (the Superhero Dispatch Network), hoping to imbue them with his own ideals of heroism. By day, you assign them to deal with crimes around Los Angeles, but through conversations and crucial Telltale decisions, you also encourage them to work as a team and hopefully become better people (or mutants). Buoyed by strong voice acting (including actors like Aaron Paul as the lead, and Jeffrey Wright in a hilarious supporting role), AdHoc's sharp writing, and excellent animation, Dispatch is a reminder of just how powerful adventure games can be.Β Β Β
β D.H.
Donkey Kong Bananza
The Switch 2 had a decent enough first year, but there's only one true killer app so far in my mind. Donkey Kong Bananzais the primary reason to pony up for Nintendo's new console. It's a 3D platforming classic up there with any Mario game, which makes sense given that the team behind Super Mario Odyssey made this one.Β
It actually reinvents the formula by adding wanton destruction into the mix. Donkey Kong can destroy just about everything in the game and that's not hyperbole. You can literally spend hours absolutely pummelling entire game worlds into dust. This isn't just a stress reliever, as it leads to new kinds of puzzles and platforming ideas. As a bonus, DK is joined by a young Pauline, making this the cutest riff on The Last of Us ever.Β
β Lawrence Bonk, Contributing Reporter
Fast Fusion
Fast Fusion is a sci-fi arcade racer that wants little more than to bring the oldWipeout and 3D F-Zero games into modern times. Those games ruled. So does this one.Β
As the name implies, it is seriously fast, and it commits to enhancing that sense of speed with every choice it makes. Whooshing lines drag from the back of your hard-angled, anti-grav ships. Their engines wheeze. The backgrounds blur. Each course is littered with boost pads, and thereβs a boost meter you can keep persistently charged by taking turns just right. Because this is what some may call a βvideo game-ass video game,β you can also make your ship jump, skipping entire turns or launching into a fiery wreck in equal measure.Β
The courses here arenβt as thematically consistent as those in Mario Kart World. One minute youβre dashing through an Endor-style forest, the next youβre dodging tornadoes on a rainy highway. There are no cute mascots, either. But the tracks are spectacles, and they always give room to keep up your pace. When there is an obstacle to dodge, you tend to just whiz by, furthering the sense of threading the needle. In a year unusually loaded with high-profile arcade racers, few are better than Fast Fusion at keeping you engaged. It makes blinking feel risky.Β
β Jeff Dunn, Senior Reporter
Ghost of YΕtei
Sucker Punch Productions' return to a feudal Japan setting is another triumph for the studio. In Ghost of YΕtei, the developer crafted a world that I happily got lost in for hours, doing everything and anything but the main story missions until I absolutely had to. There was something to do around almost every corner and some of the game's many secrets were well-hidden. That's not to say the game's plot is anything to sniff at: this is a brutal tale of revenge, featuring rich writing and performances.Β
The open-world format is a little at odds with protagonist Atsuβs steely desire for vengeance, but Ghost of YΕtei is beautifully orchestrated enough for that to be a minor complaint. The combat is stellar β to be most effective, youβll need to swap between weapons to counter what your current opponent is wielding. Still, I couldnβt help but use the kusarigama whenever possible, especially to carry out stealthy assassinations from a distance. Strengthening Atsuβs bond with a wild wolf that becomes an ally in combat is also a highlight, while the deeply customizable difficulty settings are very welcome.
Like its predecessor, Ghost of Tsushima, this is a technical masterpiece. Sucker Punch created another lush game that will surely be the source of countless desktop backgrounds. Blood-stained snow has rarely looked this good, especially if you enable the Miike Mode (named after director Takashi Miike and his gory films) to really paint the landscape red.
β Kris Holt, Contributing Reporter
Hades 2
The first thing to know about Hades II is that it's more Hades. It's the standard roguelite RNG grindfest, but with charm and enough detail-oriented flourishes to disguise what is essentially cranking the arm on a slot machine. The second thing to know is that you are no longer Zagreus, but MelinoΓ«, princess of the underworld, and if you are a gay woman this game exists to roast you mercilessly.Β
Zag was a lovable himbo engaged in a petty dispute against his father and free to romance a variety of Greek gods along the way. By contrast the world around Mel is coming apart at the seams, and her dating options are considerably less satisfying. Several of her in-game relationships with women are written to be warm and reciprocal, but of course they're with the found family of deities who support her. Nemesis and Eris, her two options for romance, seem to actively hate her and, after dozens of runs, are never interested in anything beyond a threadbare situationship.Β
Juggling two different mission paths with their own distinct enemies and biomes is a treat β as are the new, sometimes brutally hard bosses. If only the rest didn't so closely resemble the indignities of dating in your 30s.Β
β Avery Ellis, Deputy Editor
Is This Seat Taken?
Every incurable people pleaser has been told, at some point in their life, βyou canβt make everyone happy.β Perhaps not in life. But in the sweetly cozy, zero-pressure, logic-puzzle indie game Is This Seat Taken? making people happy is not only possible, itβs the entire point.Β
The game is set in a line-drawn, sepia-toned Barcelona and other cities. You act as a set of pinching fingers that lifts and places shape-people in their preferred seats β on the bus, in a restaurant, at a movie theater and so on. Each person has preferences (window seat, no bad smells, wants to read) and attributes (forgot to shower, plays loud music) that mesh or conflict.
Tiny accessories and icons not only make each shape more adorable, they help keep track of some of their proclivities. Bubbly smiles or heartbreaking frowns tell you whether youβve met a seated shapeβs needs, and tapping on them tells you exactly what they want. A simple story involving a few of the shapes and an indie film takes form as you advance levels, but for the most part, youβre just checking in on what people want and arranging them to optimize happiness.Β
I obsessively plowed through the game, soothed by the strummy music, delighted by the plops, bloops and chatters of the sound effects. As more people get on the bus (show up to the coworking space, arrive at the restaurant) it gets increasingly tougher to satisfy everyone β more than once I had to clear everyone off the train and start from scratch β but achieving 100 percent contentment is always possible. And if thatβs not true IRL, then at least it is here.Β Β Β
β Amy Skorheim, Senior Reporter
Keeper
Keeper is a surprisingly quiet and soul-soothing experience from Double Fine Productions, a studio best known for sassy, cartoon-style games like Costume Quest, Psychonauts and BrΓΌtal Legend. Keeper is a gorgeous and dialogue-free adventure through fantastical lands of deep shadows and vivid pastels, presented in a claymation-like art style thatβs a joy to interact with. The game follows a sentient, walking lighthouse and its bird companion as they attempt to reach a mountaintop and cleanse the land of a nasty parasitic presence. Keeper only lasts about four hours tops, but its striking visuals, smooth mechanics and heartwarming story leave a lasting impression.
β J.C.
Kingdom Come: Deliverance II
Kingdom Come: Deliverance IIis a modern-day Morrowind. I mean that as a compliment. It's a game built on a series of complex, interlocking systems that work together to create one of the most immersive worlds I've had a chance to experience in recent years.Β
As I guided my version of Henry of Skalitz through Warhorse Studios' beautiful recreation of 15th century Bohemia, I spent dozens of hours doing mundane things like blacksmithing, playing dice, foraging for herbs and concocting potions. Each of these activities feels like it could be a game on its own, and they work together to create an experience that feels refreshingly old-school. No one is making RPGs like Warhorse anymore β not even Bethesda β and that's what makes this game feel so special. It's the kind of experience studios used to make when games didn't need to appeal to everyone to recoup their development costs.Β
β I.B.
Look Outside
Months after its release, Look Outside is still the game I can't shut up about, and it probably will continue to be for the foreseeable future. In Look Outside, your character wakes up to discover that an apocalyptic event has taken place, and anyone who looks outside to observe it is transformed into some sort of abomination. You have to survive two weeks inside your apartment building, gathering resources and, if you're trusting, accumulating allies to fight by your side. There are monsters everywhere, and their designs are wildly creative. It's a joy encountering all of the freakish creatures for the first time.
There are tons of choices to make in Look Outside that will affect the course of your playthrough, and there are both moments of gut-wrenching bleakness and sheer absurdity. It's in a league of its own, blending a multitude of horrors β survival horror, cosmic horror, body horror, psychological horror β and captivating artwork (not to mention an S-tier soundtrack) into a gripping RPG that has enough substance to justify playing it again and again.Β
β Cheyenne MacDonald, Weekend Editor
Lonely Mountains: Snow Riders
Most games involving mountains are about a heroic climb. Lonely Mountains: Snow Riders is about a series of humbling descents. This is a physics-driven downhill skiing game that, like its predecessor, starts you at the top of various summits and tasks you with racing to the goal in one piece. The way down is filled with interweaving routes and shortcuts, but there are no directional markers to guide you. Nor is there any music to pump you up, just the sounds of skis cutting into powder, winds whipping, birds chirping, nature being nature.Β
The result is a game that pits you against yourself. You rush down to beat a target time, but youβre always fighting gravity and cold, hard earth. So you crash, again and again, until you manage to survive that one clean run. The mountain becomes something to respect, not conquer. Itβs fast, thrilling and total slapstick: Steering your low-poly, literally blockheaded avatar into a tree or off a cliff is always good for a laugh. (Seeing others do it in multiplayer is even better.) Itβs also gorgeous, all glistening snow, intimate sounds and serene vistas. More than an enjoyably tense sports game, Snow Riders is a vivid expression of our relationship with nature. Think of it like a more contemplative SSX.Β
β J.D.
Metroid Prime 4: Beyond
Metroid Prime 4: Beyond is not a perfect game. The story barely hangs together at times, the addition of a squad of companions can really disrupt the atmospheric isolation the series is known for, there are a few unfair difficulty ramps and the open-world desert is a bit of a slog. And yet, it also does so many things right. As with most Metroid games, there are varying biomes to explore, each with a distinct identity and various flora and fauna that do not like intruders. As with most Nintendo games, the design of these levels are excellent across the board, with clever challenges and puzzles that reward continued exploration.
But for me, seeing a Metroid Prime game in 4K was worth the price of admission alone. Beyond doesnβt reinvent the wheel, but it presents an absolutely gorgeous and immersive spectacle the likes of which we havenβt seen in a Metroid game before. Given that Metroid Prime 3: Corruption came out in 2007 on the Wii, a console that maxed out at 480p, seeing the seriesβ impeccable art style brought to life on modern hardware was a delight. It may have some issues, but Metroid Prime 4: Beyond is still worth experiencing.
β N.I.
Ninja Gaiden Ragebound
I'd somehow never played a single Ninja Gaiden game until this year, but I could hardly have had a better introduction to the series. The Game Kitchen's Ninja Gaiden Ragebound is an old-school, hack-and-slash platformer with top-notch pixel art, an excellent score and slick level design.
The combat helps ensure that everything hangs together. Dual protagonists Kinji Monzu and Kumori (whose souls fuse together) have distinct abilities that work in harmony, and using the right tools to tackle each enemy helps charge up a powerful hyper attack. Ragebound isn't necessarily easy, but it isn't frustrating either β unless you're trying to put it down and do something else, because this is a very absorbing, entertaining game.
β K.H.Β
Peak
Peak perfectly captures the delightful, simultaneous disasters that can happen when multiple people make stupid decisions at the same time. Ostensibly a multiplayer game about child scouts who crash land on a deserted island and are forced to climb to the top of a mountain to get rescued, Peak's multitude of dangerous biomes, status-affecting consumables and hidden secrets make it fun to get you and your friends killed. The game is an awkward first-person platformer where it's sometimes easier to shoot someone out of a cannon than it is to get them to toddle up a hill, but those obstacles feel good to overcome because the game lets you talk to people while you do it.Β
The term "friendslop" was coined following the popularity of Peak and games like it, a burgeoning micro-genre where games with deceptively simple virtual tasks are paired with proximity-based voice chat. Unsurprisingly, it's fun to play video games with your friends, but Peak stands out because the ongoing support of developers Aggro Crab and Landfall has managed to keep things interesting in the game for nearly half the year.
β I.C.C.
Oblivion Remaster
There's a comfort in knowing exactly what you're going to get from a game. The Elder Scrolls 4: Oblivion Remastereddelivers all the things I love about Bethesda creations. It's a world I want to get lost in, where the detours are the true point of the journey. I become a stealth archer cat person who can cause chaos or save the day. And I can enjoy the studio's signature open-world RPG experience without suffering through the wonky design ideas that made the original game frustrating. For Bethesda fans, this remaster is a joy whether it's your first time playing Oblivion or your fiftieth.
β A.W.
Γoo
I have a deep appreciation for games that give you a limited set of tools and many ways to use them. Puzzle-platformer Γoo is a brilliantly constructed example of that. It's so thoughtfully crafted that even the name is perfect. The large Γ looks like the caterpillar character you control and the smaller characters resemble the two bombs that you drag around and use to solve a variety of conundrums. Γoo is also the noise I involuntarily made when I solved some of the puzzles.
Nama Takahashi (who made Γoo with help from Tiny Cactus Studio and Tsuyomi) uses deeply clever level design to teach you how to use the bombs and move forward. Takahashi clearly wants you to succeed. Checkpoints are everywhere, so if you die while trying to find a puzzle solution, there's no lengthy runback to worry about. The developer (who previously created ElecHead) even made his own walkthrough video to help you get to the end.
Γoo β which you can complete in a single sitting β respects your time. It looks and sounds wonderful too. The music reminds me a lot of the outstanding Poinpy. While I remain sad that it's not currently possible to play that game, I'm more than happy to have Γoo to return to.
β K.H.
Silksong
Itβs such a relief to know that, finally, this is probably the last time Iβll write about Silksong. (Oh no, more is coming.) Seven years in the making, from DLC to standalone game to Reddit meme, Silksong arrived across pretty much every mainstream gaming platform.Β
The Hollow Knight sequel swaps to a new protagonist, Hornet, who was a recurring boss in the original. Sheβs faster, she can attack in diagonal dives, and just plays pretty differently from the Knight. Off the back of the slowburn hit of Hollow Knight, Team Cherry have lavished more attention, more fun and more diverse boss battles, ensuring this feels like a better (although possibly more challenging) game.Β
I prefer the faster, risk-and-reward playstyle too. Hornet uses silk to heal, which, like soul in Hollow Knight, you build up by attacking enemies. However, Hornet does this in bulk, healing three hearts at once. When you die, youβll leave a bounty of silk behind, making for a tempting health top-up you can grab mid-boss fight. If you donβt die before then.Β
You can equip Hornet with different weapon and subweapon loadouts, adding a little more variety in this sequel. Heavy, slower weapon swings, or relentless strikes with a much shorter range? Your choice.
When it launched, half the Engadget team were sharing tales of bottlenecks and seemingly impossible boss fights, and we were all exploring the world of Silksong in entirely different directions. Thatβs the blessing and the curse of a Hollow Knight game.Β
β Mat Smith, UK Bureau Chief
Silent Hill f
Itβs a rare and special thing when a horror game lives up to the gruesome promises of its cinematic teaser trailer, and Silent Hill f accomplishes this and more. Silent Hill f is a heart-pounding survival-horror game set in a rural Japanese village in the 1960s and starring Hinako, a high school student with crappy friends and a tormented home life. Hinakoβs town is ravaged by demonic creatures and an infectious botanical fungus, and she has to fight her way through it, shifting among realities and encountering a cast of untrustworthy peers and fox worshippers. The combat starts out great and only gets better as Hinako sacrifices her flesh in the name of salvation, meaning the body horror steadily ramps up as the game progresses. Hinakoβs world is filled with terrifying mannequin minions, bulbous pus monsters and disturbing, trypophobic visuals. Itβs beautiful.
β J.C.
Subway Builder
Subway Builder
Aaron Souppouris
Subway Builder is an indie transport sim like no other. Creator Colin Miller combined OpenStreet maps of large cities with government data about where people live and work. This creates a complex web of nodes representing residents and workplaces for you to connect. Youβll start with no public transport infrastructure and try to build out a profitable network. In dense cities like New York this is incredibly easy, but freeing even 20 percent of Phoenix's endless sprawl from cars without going bust is very challenging.Β
The game scratches the same itch for me as Mini Metro, only instead of cutesy vector graphics you're basically working in Google Maps. It's also expanding at a rapid pace: When I first played in October, there were maybe 15 locations, and as of writing there are now 29 US cities and, most recently, five UK options. I spent the first 35 years of my life bouncing around Croydon and Lewisham in London; giving South Londoners a proper tube network (while ignoring anything north of Highbury) has been a real treat.
β A.S.Β
Sword of the Sea
While the game might always be evoked in the same breath as Journey, the PlayStation classic with which it shares a key creative, Sword of the Sea is more than just another beautiful trek towards a mountain. Combining delectable traversal mechanics from The Pathless and beautiful sea creatures like those in Abzu, the game is a culmination of everything developer Giant Squid is good at. More importantly, though, Sword of the Sea's surfing mechanic just looks and feels damn cool.
I don't know that I ever mastered how to surf on a sword during Sword of the Sea's silent and surprisingly brief narrative, but I do know it didn't take long to care. Carving through sand and snow immediately came easy enough that getting to any of the game's intriguing landmarks and collectibles was a matter of how, not if. That's not to discredit the game's other charms, like a score from Austin Wintory and a photo mode that's perfect for capturing close encounters with dolphins, whales and sharks. If you need a reason to play Sword of the Sea, though, let it be the surfing. It tells you more about the game and what it wants you to feel than any piece of dialogue could.
β I.C.C.Β
SwornΒ
Let's get one thing out of the way. Yes, Sworn is a Hades clone, but it's a darned good one. This game swaps out the Olympian gods for characters sourced from Arthurian legend, but the nuts and bolts gameplay is pretty much the same. So why was this one of my favorite games in a year when Hades 2 set the world on fire? The combat is extremely addictive and there are multiple character classes that truly change how everything plays.Β
Some characters are for up close combat and others are better at dropping turrets and related items that do damage over time. It's super fun to litter a bunch of poison-soaked cannons in a level and just let them do their thing. It also has four-player co-op, which is chaotic in all the best ways. The story is totally forgettable when compared to Hades, but that's not why I play roguelites.Β
β L.B.Β
This article originally appeared on Engadget at https://www.engadget.com/gaming/engadgets-favorite-games-of-2025-153000109.html?src=rss
This week, Engadget Managing Editor Cherlynn Low joins us to look back at some of the highlights (and lowlights) of 2025. We dive into our favorite gadgets of the year, the many ways Big Tech bowed to Trump, the disappointment of AI PCs and the rise of smart glasses. We also learn way too much about our skincare routines.
Our favorite gadgets of 2025: Kindle Scribe Colorsoft, Airpods Pro 3, bluetooth lav mics and more β 2:26
Favorite Media of 2025: Andor, self-improvement via podcast, and a shoutout to your library β 34:30
iRobot declares bankruptcy β 47:29
Warner Bros. Discovery board rejects Paramountβs hostile bid, shareholders yet to vote Β β 53:47
The Oscars will air on Youtube starting in 2029 β 56:05
Ford to turn its F-150 Lightining into a gas generator EV β 57:41
Around Engadget: smart glasses had a great run in 2025, against social media age verification β 58:20
Credits
Hosts: Devindra Hardawar and Cherlynn Low Producer: Ben Ellman Music: Dale North and Terrence O'Brien
This article originally appeared on Engadget at https://www.engadget.com/social-media/engadget-podcast-2025-was-the-year-of-ai-smartglasses-and-spineless-big-tech-143000338.html?src=rss
Riot Games has confirmed that itβs working on a massive update for League of Legends after Bloomberg published a report saying that the company has plans to remake the game. Back in November, a Chinese esports insider also reported that a League of Legends 2 is in development and is coming as early as the second half of 2026. In a video announcement discussing Riotβs plans for League after 2026, executive producer Paul Belleza denied that the developer is working on League 2 like rumors have been suggesting, but he admitted that it is working on a big update that will arrive in 2027.
Andrei van Roon, Head of League Studio, then enumerated some of the things his team is already working on, including a brand new around-game client thatβs fully integrated with the in-game experience, a full visual overhaul of the Summonerβs Rift, changes to Runes and an overall improvement to the player experience. The update is looking to be as big as the one from back in the mid-2010s when Riot reworked Leagueβs graphics and is meant to bring in new players.
Belleza and van Roon said theyβll share more details between MSI in the summer and Worlds in the fall of 2026. While the timeline is pretty vaugue, the window of release for a major update like this is most likely the end of November until early January when competitive league is on break.
This article originally appeared on Engadget at https://www.engadget.com/gaming/a-total-league-of-legends-revamp-is-coming-in-2027-130000644.html?src=rss
We have compiled all the best gear with our highest review scores in each category, after thousands of hours of testing. Weβve got the Switch 2, AirPods Pro 3 and DJIβs top drone for most of you. Anecdotally, Ankerβs Laptop Power Bank, with two built-in charging cables, has been the sleeper hit of the Engadget team, with four editors making it their power bank of choice. I think itβs the retractable cable.
Some use locally stored data, and others let you organize Apple Music songs.
OpenAI has introduced an app directory right inside ChatGPT. The new apps section (on iOS, Android and web) divides into Feature, Lifestyle and Productivity categories, letting you connect to commonly used apps and even websites like Booking.com, Spotify and Dropbox.
With Dropbox, for instance, you can βgather insights, prepare briefs and summarize reports or internal documents,β using ChatGPTβs smarts, according to the description. OpenAI says developers can only monetize apps by linking out from the ChatGPT app to a native app or website, but the company is exploring internal monetization options as well.
The T1 smartphone from Trump Mobile remains non-existent vaporware, but you can still give the company your money. If you want, you can buy a refurbished phone from Trump Mobile. The businessβs website lists Samsung S24 and S23 and the iPhone 15 and 14. Gizmodo noted Trump Mobile is selling other brandsβ phones at the same price as or higher than other retailers.
Itβs the wildcard news story no one saw coming. Sony, of Walkman and PlayStation fame, is buying an 80 percent stake of Peanuts for a cool $460 million. Sony already bought 39 percent of the franchise back in 2018 β something most of us were entirely unaware of.
SpaceX said it experienced an anomaly with one if its Starlink satellites that was likely caused by a small explosion. "The anomaly led to venting of the propulsion tank, a rapid decay in semi-major axis by about 4 km [2.5 miles] and the release of a small number of trackable low relatively velocity objects," Starlink wrote in a post on X. Orbital tracking company LeoLabs assessed that the issue was caused by an "internal energetic source rather than a collision with space debris or another object."Β
SpaceX said it's working with NASA and the US Space Force to track the remains of the object. "The satellite is largely intact, tumbling and will reenter the Earth's atmosphere and fully demise within weeks," the company said. It's trajectory is well below the International Space Station (ISS) so it poses no risk to the lab or its crew. Starlink has yet to say how many pieces it's tracking.
The incident happened just days after a Starlink satellite narrowly avoided a collision with a rival Chinese satellite from CAS Space last week. Starlink vice president Michael Nicholls said that the incident happened due to a lack of coordination between the two companies. "When satellite operators do not share emphemeris for their satellites, dangerously close approaches can occur in space," he wrote on X.Β
Starlink's constellation consists of almost 9,300 active satellites making up around 65 percent of all orbiting spacecraft, not including defunct units. That number grew by more than 3,000 this year alone, launched aboard 121 separate SpaceX missions β around one every three days.Β
This article originally appeared on Engadget at https://www.engadget.com/science/space/a-starlink-satellite-just-exploded-and-left-trackable-debris-120002814.html?src=rss
If you want to hear Apple Musicβs lossless catalog the way it was meant to sound, you will need a little extra hardware. iPhones and most wireless headphones still have limitations when it comes to high-resolution audio, which means a good DAC can make a real difference in clarity and detail. Whether you listen through wired earbuds, studio headphones or a home speaker setup, the right DAC can bring out far more texture in your music.
Lossless audio can be confusing at first, especially with different formats and file sizes to consider, but you do not need a complicated setup to enjoy it. Many DACs work across iOS, Android, Mac and Windows, and several are small enough to carry every day. In this guide, we picked the best DACs for Apple Music so you can upgrade your listening experience without wasting money on gear you do not need.
Best DACs for 2026
DAC FAQs
What does DAC stand for?
DAC stands for digital to analogue converter. A digital-to-analog converter takes the digital (D) music from your phone or computer and converts (C) it into analog (A) sound you can hear. All phones and PCs have them, but since handsets moved to USB-C, Lightning or Bluetooth for music, the task of converting that signal was generally outsourced to either your adapter or your wireless headphones.
DACs can be used with phones, laptops and desktops but tend to be much simpler than a regular external audio interface. One basic distinction is that DACs are usually for listening only whereas an audio interface might have ports to plug in microphones and instruments (but an external audio interface is also technically a DAC). Some high-end DACs even include XLR outputs for better connectivity with professional audio equipment.
The best DACs tend to be lightweight, making them more suitable for mobile use, although it still gets a little tricky with the iPhone as you still might need to add another dongle to make it play nice with Lightning. Also, not all DACs support all the higher audio resolutions like DSD. Most standalone DACs require external power or an onboard battery, though some can use the power from whatever you plug them into β in which case expect a hit to your battery life.
Why do I need new hardware to listen to music?
The short answer is, you donβt. You can play βhi-resβ audio files on most phones and PCs, you just might not be getting the full experience. If your deviceβs audio interface tops out at 44.1 or 48kHz (which is fairly common and covers the vast majority of music online) then thatβs the experience youβll get. If you want to enjoy better sounding music at a higher sample rate and bit-depth (aka resolution), youβll need an interface that supports it and wired headphones, potentially using a headphone amp for an enhanced experience.
Itβs worth pointing out that βlosslessβ and βhi-resβ are related terms, but not the same thing and will vary from service to service. Apple uses ALAC encoding which is compressed, but without βlossβ to the quality (unlike the ubiquitous .aac or .mp3 file formats). CDs were generally mastered to at least 16-bit / 44.1kHz which is the benchmark that Apple is using for its definition of lossless. In audio circles, a general consensus is that hi-res is anything with a sample rate above 44.1kHz. Increasingly, though, the term is being used for anything 96kHz and above.
This, of course, isnβt only about Appleβs new streaming formats. External DACs and audio interfaces are a great way to get the best sound and upgrade your listening experience generally. Especially if you want to get into the world of more exotic (read: pricey) headphones, as they often even require a DAC to provide enough clean digital signal to drive them. For audiophile headphones, a phone or laptopβs internal sound chipset often doesnβt have the oomph needed to deliver a hi-fi experience, meaning a better DAC could make all the difference in sound quality.
Okay, but canβt I just use the headphone adapter for my phone?
No. Well, yes, but see above. A Lightning or USB-C to 3.5mm headphone adapter often is an audio interface and most of the ones youβre buying for $7 (or that come free in the box) do not support hi-res audio beyond 48kHz / 24-bit. Android is a little more complicated, as some adapters are βpassiveβ and really just connect you to the phoneβs internal DAC like old school headphones. Others (active ones) have a DAC built-in and good luck finding out what your specific phone and the in-box adapter delivers. (Hint: connect it to a PC and see if it comes up as an audio interface. You might find some details there if it does).
What about Bluetooth headphones?
Chances are that over the last few years youβve migrated from wired to wireless headphones (thanks, Apple). The world of Bluetooth headphones changes things a little when it comes to seeking better audio performance. What matters here is twofold, the headphones youβre using (as those will technically be the βDACβ) and the codec β the method used to send the musical data over to the headphones.
Itβs also worth checking to see if your headphones support aptX and which version. Look out for aptX HD, aptX Adaptive and (for the highest quality) aptX Lossless which are all better than standard and becoming more common, albeit slowly. Itβs worth noting that both your phone or media player and your headphones need to support the same aptX codec. Currently, no iPhone supports any type of aptX, though dongles exist that will offer that functionality.
Other higher-resolution Bluetooth codecs exist, like Sonyβs LDAC, but Qualcommβs AptX has wider support thanks to its prevalence in Android devices. Some high-end wireless headphones might even come with a headphone jack for wired connections when higher-quality audio is needed.
This article originally appeared on Engadget at https://www.engadget.com/audio/the-best-dac-for-lossless-high-resolution-music-iphone-android-160056147.html?src=rss
Sony is paying approximately $460 milliion to purchase Peanuts [PDF] and its characters, including Snoopy and Charlie Brown, created by Charles M. Schulz. Thatβs a 41 percent stake Sony is buying from Canadian firm WildBrain. Since Sony bought 39 percent of the franchise back in 2018, this will give the company an 80 percent stake. The deal is still subject to regulatory approvals, but Peanuts will become Sonyβs consolidated subsidiary once itβs closed. Schulzβs family still owns the remaining 20 percent stake in the franchise.
Schulz launched the Peanuts universe in comic strips 75 years ago, back in 1950. The franchise has grown massively since then, spawning animated series, cartoon musicals and movies that made Snoopy a household name. The company said that it has focused on expanding the Peanuts IP since it bought 39 percent of the brand years ago. βWith this additional ownership stake, we are thrilled to be able to further elevate the value of the Κ»PEANUTSΚΌ brand by drawing on the Sony GroupΚΌs extensive global network and collective expertise,β Sony Music Entertainment Japan CEO Shunsuke Muramatsu added.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/sony-is-buying-peanuts-022341467.html?src=rss
Remember back in September when President Donald Trump signed an executive order that seemingly finalized some of the terms of a deal to spin off TikTok's US business? Three months later, that same deal is apparently one step closer to being official.
According to Bloomberg, TikTok CEO Shou Chew told employees that TikTok and ByteDance had signed off the agreement for control of TikTok's US business. It sounds like terms of the deal are roughly the same as what Trump announced earlier this year. A group of US investors, including Oracle, Silver Lake and MGX will control a majority of the new entity while ByteDance will keep a smaller stake in the venture.Β
According to Chew's memo, the deal is expected to close January 22, 2026. βUpon the closing, the US joint venture, built on the foundation of the current TikTok US Data Security (USDS) organization, will operate as an independent entity with authority over US data protection, algorithm security, content moderation and software assurance,β he wrote according to Bloomberg.Β TikTok didnβt immediately respond to a request for comment.
Notably, it's still not clear where Chinese officials stand on the deal. Trump said back in September that China was "fully on board," but subsequent meetings between the two sides have so far produced vague statements. In October, China's Commerce Ministry said it would "work with the U.S. to properly resolve issues related to TikTok."Β
If a deal is indeed finalized by next month, it will come almost exactly a year after Trump's first executive order to delay a law that required a sale or ban of the app front taking effect. He has signed off several other extensions since.
This article originally appeared on Engadget at https://www.engadget.com/social-media/trumps-tiktok-deal-is-another-step-closer-to-finally-actually-happening-001813404.html?src=rss
Clair Obscur is available for $40, down from its normal $50, Silent Hill f is 40 percent off, bringing its price down to $42, and the normally $70 Assassin's Creed Shadows is selling for $35, a solid deal on what was somewhat of a comeback for the long-running Ubisoft series. On top of those sales, you can get Stardew Valleyfor $9, or the difficult-to-master walking sim Baby Stepsfor $13. I'm also considering picking up Consume Me for $10 and Ball x Pit for $12, just to round out my collection of indie hits from 2025.
Valve runs Steam sales on a pretty regular cadence, so if the game you're eyeing isn't on sale, there's a good chance it could be soon. With holiday vacations coming up, and hopefully time to play games on the menu, though, now's the perfect time to pick up something new. And if you don't get to it this year, consider it an investment of sorts for the Steam Machine you might purchase in 2026.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/steam-winter-sale-discounts-clair-obscur-silent-hill-f-and-more-230834279.html?src=rss
Google's latest addition to its NotebookLM artificial intelligence research platform is a feature called Data Tables. The tool can collect and synthesize information across multiple sources into a chart that can be exported to Google Sheets. All Pro and Ultra users will have access to the feature today, and Data Tables will roll out to all users over the coming weeks.
In practice, Google suggested that Data Tables can be used to organize scattered notes, create price comparison charts or aggregate results from multiple research projects. The example of the interface shows the desired table components requested in natural language statements.Β Β
Last month, Google added a Deep Research mode to NotebookLM. Deep Research was initially unveiled for its Gemini chatbot in late 2024 as an option for handling complex user queries.
This article originally appeared on Engadget at https://www.engadget.com/ai/googles-notebooklm-introduces-data-tables-feature-225548565.html?src=rss
Several LG smart TV owners, including some Engadget staff, were surprised to find what looked like an unremovable Microsoft Copilot app suddenly installed on their devices earlier this week. After all the raised eyebrows, a representative from LG has reached out to say that the company "will take steps to allow users to delete the shortcut icon if they wish."
According to the spokesperson, the Copilot icon is a shortcut for launching the AI chatbot in the TV's web browser rather than an application embedded in the appliance. We've asked for more specifics about when people will be able to get rid of the Copilot prompt, but have not received a response at this time.
Apparently we're still learning the lessons of U2's notorious iTunes album giveaway. It might seem like free additions would be something people would enjoy, but it turns out customers want to choose which services they use. Particularly when smart TVs don't have the best track record on privacy, the surprise appearance of an AI chatbot wasn't likely to be well received.
This article originally appeared on Engadget at https://www.engadget.com/ai/lg-will-let-you-delete-the-previously-unremovable-microsoft-copilot-shortcut-on-its-smart-tvs-215352944.html?src=rss
Apple keeps most of its product pricing on a tight leash, but we do see the company's AirTags go on sale pretty frequently. Another cost cut has come around for this item just in time for the holidays. Amazon is currently selling a four-pack of AirTags for $65. At a third off the regular cost, that price is pretty close to the record low discount of $63 we've seen for these Bluetooth trackers.Β
If you place an order quickly, the AirTags should arrive in time for Christmas, making this a solid choice as a gift for someone with a tendency to misplace stuff. AirTags can also be useful for people who travel frequently, helping you to keep track of essentials like your passport as well as a way to keep tabs on luggage while you're on the go.
If you do purchase some AirTags, we have some recommendations for useful accessories to go along with them, such as different styles of cases to best attach the trackers to different types of items. These are worth looking over and adding to your shopping cart in order to make the most of the product.Β
AirTags have an IP67 rating for water and dust resistance and their replaceable batteries should last for about a year. They can also support Precision Finding, which gives more exact directions to a lost item, when paired with most models after the iPhone 11. Up to five people can share an AirTag's location, which is helpful for families or large travel groups.Β
This article originally appeared on Engadget at https://www.engadget.com/deals/airtags-are-back-on-sale-with-a-four-pack-retailing-for-65-202333979.html?src=rss
The ripples of the auto industry's chip shortage are still being felt, as evidenced by Honda. Bloombergreported on Wednesday that the automaker will suspend production in Japan on January 5 and 6. (Honda didn't specify the affected factories.) In addition, all three of the automaker's Guangqi Honda Automobile plants in China will shut down from December 29 to January 2.
The halt is an outgrowth of a chip shortage stemming from a recent geopolitical proxy war in the Netherlands, of all places. In October, the Dutch government, bowing to pressure from the Trump administration, seized control of the Chinese-owned chipmaker Nexperia. The company, which operates in the Netherlands, makes low-end chips that power automobiles, appliances and other tech.
The Dutch government's official explanation for the seizure was that Nexperia had "serious governance shortcomings." It cited a concern that Nexperia's Chinese majority owner, Wingtech, would move key technology out of Europe. However, the New York Times later reported that the Dutch government had known about those plans since 2019.
Regardless, China retaliated by blocking exports of Nexperia-made chips. The Netherlands eventually suspended its intervention, following "constructive talks." China then relaxed (but did not entirely remove) its restrictions through exemptions to export controls. The uneasy resolution hasnβt been enough to help supply chains fully recover.
Honda initially anticipated that production would return to normal starting in late November. So much for that. "No one [in the auto industry] prepared for geopolitical disruption," automaker consultant Ambrose Conroy, CEO of Seraph Consulting, toldReuters in November. "And they're still not prepared."
This article originally appeared on Engadget at https://www.engadget.com/transportation/auto-chip-shortage-honda-will-pause-production-in-japan-and-china-200857591.html?src=rss
Displace first tried its hand at reimagining the TV in 2023, with a wireless screen that suctions onto walls and features built-in rechargeable batteries. At CES 2026, the company is not only introducing new versions of its own TVs, it's also showing off the Displace Hub, an accessory that can make other TVs wireless.
The Displace Hub is a wall-mounting system with some extra bells and whistles. It combines the "active-loop suction" of Displaceβs TVs, with a rechargeable battery that can power whatever screen you mount on it and a built-in PC that runs Displace's "ambient computing platform." The Hub uses an Intel N-150 4-core CPU with an integrated GPU, 16GB RAM and 128GB of storage to run Displace's operating system, and includes a 15,000mAh battery to keep everything powered. The Hub also has two HDMI inputs for external devices and supports Displace's Controller 2.0, which offers a second screen for additional information and content.
The Displace Hub uses the same "active-loop suction" system as the Displace TV.
Displace
The mounting system does have some notable limits, however. Displace says the Hub can support weights up to 150 pounds, and is specifically designed to mount TVs between 55 and 100 inches, which might rule out the TV you already own. The battery life of the Displace Hub could also be a concern. Connecting your TV to the Hub's integrated battery is supposed to eliminate the need for unsightly power cables, but depending on how often you watch and the energy demands of your screen, you might be recharging fairly often. Displace says the Displace Hub's battery life lasts anywhere from five to 10 hours. While the Hub can be recharged while keeping your TV mounted at the same time, having to plug and unplug your TV setup from a charger seems like it could defeat the point of having a wireless TV in the first place.
Other TV makers have tried to offer mostly wireless screens at CES in the past, like the LG Signature OLED M3 and the Samsung Neo QLED 8K QN990F, which use wireless breakout boxes to stream HDMI connections to their TV screens. Both of those TVs were focused on reducing the number of cables that you connect to your screen rather than eliminating cables entirely, though, a goal that still comes with tradeoffs based on the limitations of the Displace Hub.Β
Displace hasn't announced a release date for the Displace Hub, but the company says that the mounting system will cost $1,900 at launch and will be available to pre-order during CES 2026.
This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/the-displace-hub-can-make-your-normal-tv-wireless-193837460.html?src=rss
Apple just announced it will be integrating more ads into the App Store because our poor eyeballs must be assaulted at all times. The company plans on littering search results with advertisements beginning next year.
Currently, the App Store only has one ad spot. That's at the very top of search results. If you search for something like Instagram it's likely that top spot will be filled with an ad for a rival social media platform. The new ads will appear further down the actual search results.
Apple says that advertisers won't have to alter their campaigns, as the ads will "run in either the existing position β at the top of search results β or further down in search results." The company says that 65 percent of app downloads happen after a search, so this move will "give advertisers more opportunities."
Google began inundating the Play Store with more ads last year and, well, the results haven't been pretty. The general consensus is that the store has become more frustrating to use. We'll have to wait and see just how intrusive these App Store ads end up being.
Recent reporting also indicates that Apple plans on bringing ads to the Maps app. This is reportedly scheduled for next year, though the company has yet to comment.
This article originally appeared on Engadget at https://www.engadget.com/apps/apple-is-bringing-even-more-ads-to-the-app-store-193416921.html?src=rss