Jonathan Blow has spent the past decade designing 1,400 puzzles for you
Back in 2016, after six-and-a-half years spent working on puzzle-adventure opus The Witness, Jonathan Blow says he needed a break. He tells Ars that the project he started in The WitnessβΒ wake was meant to serve as a quick proof of concept for a new engine and programming language he was working on. βIt was supposed to be a short game,β that could be finished in βlike a year and a half or two years,β he said.
Now, after nine years of developmentβand his fair share of outspoken, controversial statementsβBlow is finally approaching the finish line on that βshort game.β He said Order of the Sinking Starβwhich was announced Thursday via a Game Awards trailer ahead of a planned 2026 releaseβnow encompasses around 1,400 individual puzzles that could take completionists 400 to 500 hours to fully conquer.
Jonathan Blow, seen here probably thinking about puzzles.
Credit:
Thekla, Inc.
βI donβt know why I convinced myself it was going to be a small game,β Blow told me while demonstrating a preview build to Ars last week. βBut once we start things, I just want to do the good version of the thing, right? I always make it as good as it can be.β


Β© Thekla, Inc.