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AI chatbots can be tricked with poetry to ignore their safety guardrails

It turns out that all you need to get past an AI chatbot's guardrails is a little bit of creativity. In a study published by Icaro Lab called "Adversarial Poetry as a Universal Single-Turn Jailbreak Mechanism in Large Language Models," researchers were able to bypass various LLMs' safety mechanisms by phrasing their prompt with poetry.

According to the study, the "poetic form operates as a general-purpose jailbreak operator," with results showing an overall 62 percent success rate in producing prohibited material, including anything related to making nuclear weapons, child sexual abuse materials and suicide or self-harm. The study tested popular LLMs, including OpenAI's GPT models, Google Gemini, Anthropic's Claude and many more. The researchers broke down the success rates with each LLM, with Google Gemini, DeepSeek and MistralAI consistently providing answers, while OpenAI's GPT-5 models and Anthropic's Claude Haiku 4.5 were the least likely to venture beyond their restrictions.

The study didn't include the exact jailbreaking poems that the researchers used, but the team told Wired that the verse is "too dangerous to share with the public." However, the study did include a watered-down version to give a sense of how easy it is to circumvent an AI chatbot's guardrails, with the researchers telling Wired that it's "probably easier than one might think, which is precisely why we're being cautious."

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-chatbots-can-be-tricked-with-poetry-to-ignore-their-safety-guardrails-192925244.html?src=rss

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ยฉ REUTERS / Reuters

The logo of OpenAI is displayed near a response by its AI chatbot ChatGPT on its website, in this illustration picture taken February 9, 2023. REUTERS/Florence Lo/Illustration

Code suggests that OpenAI may be close to introducing ads for ChatGPT

The truly free ride for ChatGPT might soon come to a close as OpenAI could be nearing the introduction of ads. As first discovered by Tibor Blaho on X, a beta version of ChatGPT's Android app includes lines of code that heavily reference ads. According to the post, the 1.2025.329 beta version includes mentions of "ads feature," "search ad" and "bazaar content." While this isn't a version that's available to the public yet, it could be an indication that OpenAI is ready to open the ad floodgates.

This discovery follows a report from The Information earlier this month that claimed that OpenAI was considering incorporating ads in ChatGPT based on memory or user chats. Sam Altman, OpenAI's CEO, has previously discussed how ads could get incorporated into ChatGPT, but has never offered a definitive stance. During an event at Harvard Business School last year, Altman said that combining ads and AI is "uniquely unsettling to me" and that it's a "last resort for us as a business model," but that he's "not totally against them."

Months later, Altman reiterated in the first episode of the OpenAI podcast that the company isn't against embedding ads into the platform but hasn't figured out the exact method. While the recently-discovered lines of code don't reveal where ads would be included, OpenAI could be considering ads for the free tier that already offers limits on messages, memory and overall reasoning.

This article originally appeared on Engadget at https://www.engadget.com/ai/code-suggests-that-openai-may-be-close-to-introducing-ads-for-chatgpt-172511090.html?src=rss

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ยฉ OpenAI

ChatGPT responding to a user query about strollers with the shopping research update.

Netflix's Assassin's Creed TV show could kick off in ancient Rome

Fans of the Assassin's Creed franchise may finally get to visit Ancient Rome, but it could instead be through a Netflix adaptation of Ubisoft's best-selling video game IP. Nexus Point Newsย reported that the live-action adaptation will be set in Ancient Rome and feature historical figures like Nero, the fifth emperor of Rome.

With the potential featuring of Nero, the news outlet predicts that the TV series could be set between 54 to 68 AD during the infamous emperor's rule. Details are still sparse about Netflix's latest video game adaptation, but the streaming giant and Ubisoft announced its first series regular of Toby Wallace, earlier this month. In the blog post, the plot was described as a "high-octane thriller centered on the secret war between two shadowy factions."

Before the first casting reveal, Netflix greenlit the Assassin's Creed TV show in July of this year, five years after the announcement that a series was being produced. While the original plan to introduce multiple different series in the franchise's universe may have changed over the five-year gap, fans are still hoping for an anthology-like structure similar to the video games.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflixs-assassins-creed-tv-show-could-kick-off-in-ancient-rome-200238552.html?src=rss

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ยฉ Ubisoft/Netflix

A teaser image of Netflix's adaptation of the Assassin's Creed video game franchise into a TV series.

Team Cherry is working on more Silksong content but won't say when it'll release

Only roughly 15 percent of Hollow Knight: Silksong players have earned the 100 percent completion achievement, according to SteamDB. For the remaining percentage, there may still be plenty of time to finish the game before Team Cherry announces new content for the hit side-scrolling game. As first revealed by Bloomberg's Jason Schreier, the development team confirmed that it's working on a content update that could be similar in scale to the Hollow Knight: Godmaster DLC.

According to the report, the new content could feature Steel Assassin Sharpe, a mysterious character that was teased several years ago but never made an official in-game appearance. In the interview, Team Cherry co-founder Ari Gibson said that this character is "waiting in the wings" and added that "we're excited to reintroduce Sharpe." When asked if Steel Assassin Sharpe would appear in an upcoming DLC, Gibson said that it would "be a good opportunity to uncover more about them."

As exciting as more content for Silksong sounds, Team Cherry isn't ready to reveal any release dates yet. The team's other co-founder, William Pellen, told Bloomberg that Team Cherry will "start talking about it more soon, but maybe we won't mention a timeframe right now." As for the development team's plans beyond the Hollow Knight franchise, both co-founders mentioned that Team Cherry wants to make games outside the beloved universe.

This article originally appeared on Engadget at https://www.engadget.com/gaming/team-cherry-is-working-on-more-silksong-content-but-wont-say-when-itll-release-190606167.html?src=rss

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ยฉ Team Cherry

Gameplay screenshot of Hollow Knight: Silksong with Hornet fighting three enemies.

The Ayaneo Next II is a hulking gaming handheld with a 9-inch display

Ayaneo may be working on more affordable gaming handhelds lately, but it hasn't forgotten how to do the extravagant designs that the handheld maker is known for. One-upping the bulky Legion Go 2, Ayaneo announced its latest Windows handheld called the Next II.

Ayaneo is continuing the theme for its Next lineup of devices, making these handhelds as big and powerful as possible. The Next II packs a 9.06-inch OLED display with a 2,400 x 1,504 resolution and a variable refresh rate that can be adjusted between 60 and 165 Hz. Ayaneo's latest premium handheld should handle any game you throw at it thanks to an AMD Ryzen AI Max+ 395 chip and a massive 115 Wh battery. The company didn't reveal any battery life estimates yet, but it's unlikely we'll see all-day usage with these high-end specs.

Ayaneo showing off the Next II during its product showcase video.
Ayaneo

To match the powerful internal components, Ayaneo equipped the Next II with Hall effect joysticks and triggers to prevent deadzones and stick drift. Borrowing from its previous high-end handheld called the Ayaneo Kun, the Next II also features dual smart touchpads that can be customized with gesture controls and key mapping. The back of the handheld is home to four extra buttons, but you can also set specific controls for four other customizable buttons.

Ayaneo hasn't revealed any pricing details yet, but the Next II might be reserved for those willing to spend closer to $2,000. Don't forget that Ayaneo's previous flagship handheld, the Ayaneo Kun, could be fully kitted out for a $1,700 price tag.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-ayaneo-next-ii-is-a-hulking-gaming-handheld-with-a-9-inch-display-175018940.html?src=rss

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ยฉ Ayaneo

The Ayaneo Next II in black.
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