SteamOS vs. Windows on dedicated GPUs: Itβs complicated, but Windows has an edge
I wrote a couple of weeks ago about my personal homebrew Steam Machine, a self-built desktop under my TV featuring an AMD Ryzen 7 8700G processor and a Radeon 780M integrated GPU. I wouldnβt recommend making your own version of this build, especially with RAM prices as they currently are, but there are all kinds of inexpensive mini PCs on Amazon with the same GPU, and theyβll all be pretty good at playing the kinds of games that already run well on the less-powerful Steam Deck.
But this kind of hardware is an imperfect proxy for the Steam Machine that Valve plans to launch sometime next yearβthat box will include a dedicated GPU with 8GB of dedicated video memory, presenting both benefits and possible pitfalls compared to a system with an integrated GPU.
As a last pre-Steam Machine follow-up to our coverage so far, weβve run tests on several games we test regularly in our GPU reviews to get a sense of how current versions of SteamOS stack up to Windows running on the same hardware. What weβve found so far is basically the inverse of what we found when comparing handhelds: Windows usually has an edge on SteamOSβs performance, and sometimes that gap is quite large. And SteamOS also exacerbates problems with 8GB GPUs, hitting apparent RAM limits in more games and at lower resolutions compared to Windows.


Β© Andrew Cunningham

