βPlayers are selfishβ: Fallout 2βs Chris Avellone describes his game design philosophy
2 December 2025 at 10:04
Chris Avellone wants you to have a good time.
People often ask creativesβespecially those in careers some dream of enteringββhow did you get started?β Video game designers are no exception, and Avellone says that one of the most important keys to his success was one he learned early in his origin story.
βPlayers are selfish,β Avellone said, reflecting on his time designing the seminal computer roleplaying game Planescape: Torment. βThe more you can make the experience all about them, the better. So Torment became that. Almost every single thing in the game is about you, the player.β


Β© Chris Avellone