Years later, Arkaneβs Dishonored is still a modern stealth classic
Back in 2012, Dishonored earned the first Game of the Year honor of my tenure at Ars Technica. Looking back on the game some 13 years later, Arkaneβs well-constructed world of steam punk magical realism earns its place as a modern classic.
The game does a great job of drawing you into that world immediately, with a memorable opening sequence that sees you framed for the on-screen murder of the empress youβve been sworn to protect. The scene does a great job establishing the emotional stakes of the coming missions while also throwing you into the deep end of the political infighting that has consumed a besieged, plague-beset kingdom.
Those stakes, and a battle against a real feeling of injustice, drive the plot through some admittedly predictable beats as Dishonored continues through a set of sneak-and-assassinate missions. But itβs hard to care about that predictability when even minor side characters on both sides of the conflict quickly develop from stereotypes to engaging, fleshed-out characters.


Β© Arkane Studios