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Yesterday — 5 December 2025Main stream

Meta's latest acquisition suggests hardware plans beyond glasses and headsets

5 December 2025 at 16:29

Meta has acquired Limitless, the maker of an AI-powered "Pendant," to work on building consumer hardware for the company, the startup announced via a YouTube video and blog post. So far, Meta has focused on selling VR headsets and AI smart glasses. Now the company seems interested in branching out.

"Meta recently announced a new vision to bring personal superintelligence to everyone and a key part of that vision is building incredible AI-enabled wearables. We share this vision and we'll be joining Meta to help bring our shared vision to life," Limitless CEO Dan Siroker said in the post announcing the acquisition.

Limitless' first product was Rewind, desktop productivity software that recorded everything you did on your computer and turned it into a searchable database you interacted with via a chatbot. The company later expanded into hardware with Pendant, essentially a clip-on Bluetooth microphone that applies the same concept (privacy concerns be damned) to the things you say or hear throughout the day.

The company plans to support its existing Pendant customers "for at least another year," but will no longer sell the wearable going forward. Current customers will be able to access all the features of Pendant without having to pay for a subscription, though Limitless says availability will vary per region. If you have data stored with Limitless and don’t want to hold onto your Pendant, you're now also able to export or delete your data if you choose.

AI wearables focused on recording audio have emerged as a common form factor primarily because they lean on two things AI models do moderately well: transcribing audio into text and summarizing it. Meta dipping its toes into the space makes sense, if only because not everyone will want to wear glasses to receive the benefits of an AI assistant. Amazon acquired an AI wearable company called Bee in July 2025, presumably with similar intentions.

Add in Meta's recent hiring of former Apple design lead Alan Dye, and you can start to imagine where things might be headed. In the future, the Ray-Ban Meta Smart Glasses and Meta Ray-Ban Display could be two entries in a larger lineup of AI-powered wearables.

This article originally appeared on Engadget at https://www.engadget.com/ai/metas-latest-acquisition-suggests-hardware-plans-beyond-glasses-and-headsets-212930339.html?src=rss

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Pixel owners: You can now use your phone as a Switch 2 webcam

5 December 2025 at 15:34

The Switch 2's lack of a built-in camera means you need an external one for GameChat video calls. But now, if your phone is a Google Pixel, you don't even need one of those. Android Authority reported on Friday that the two now work nicely together (without needing third-party apps), and our tests confirm that.

Google has technically supported the use of Android devices as external webcams for two years: The company added it in a quarterly update for Android 14. (Specifically, it added the ability for devices to use USB Video Class mode, or UVC.) But that functionality didn't work with the Switch 2 before the November Pixel Drop.

How do we know it was that version? Well, before our Editor-in-Chief, Aaron Souppouris, installed November’s update on a Pixel, the Switch 2 webcam feature didn't work. After updating to that one today (but before installing the December update), it worked.

If that wasn't enough, the November firmware's release notes listed a "fix for an issue where webcam mode does not work properly with connected devices under certain conditions." That pretty much cinches it. Regardless, we reached out to Google for official confirmation, and we'll update this story if we hear back.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pixel-owners-you-can-now-use-your-phone-as-a-switch-2-webcam-203407555.html?src=rss

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Get three months of Apple Music for only $1 right now

5 December 2025 at 13:05

Looking to switch music streaming platforms for no real reason? Apple Music is holding one heck of a sale right now. You can get three months of use for just $1. There are some caveats, as this is only for new users on the individual plan. Students and family plans don't count for this.

Also, this has to be redeemed on iPhone, iPad or Mac. When you click the link it'll open up the Apple Music app, so click it from an Apple product to get the deal. Finally, it auto-renews after 90 days at $11 per month. Make sure to cancel ahead of time if you aren't enjoying the service.

As for Apple Music, it's one of the best music streaming platforms out there and certainly a perfect choice for those already tied to the Apple ecosystem. It lets you import your own files, which is great for anyone still hanging on to an iTunes library. Otherwise, it offers streaming access to millions upon millions songs like all the rest. It does, however, include some live radio stations staffed by actual people, which is cool.

The app works with Android devices, but it's really designed for Apple products. We also found the spatial audio to sound unnatural at times, but that's partly a limitation of the tech.

Check out our coverage of the best streaming deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/get-three-months-of-apple-music-for-only-1-right-now-180536582.html?src=rss

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© Unsplash/Brett Jordan

A logo on a phone.

India is reportedly considering another draconian smartphone surveillance plan

5 December 2025 at 12:35

You know what they say: If at first you don't succeed at mass government surveillance, try, try again. Only two days after India backpedaled on its plan to force smartphone makers to preinstall a state-run "cybersecurity" app, Reuters reports that the country is back at it. It’s said to be considering a telecom industry proposal with another draconian requirement. This one would require smartphone makers to enable always-on satellite-based location tracking (Assisted GPS).

The measure would require location services to remain on at all times, with no option to switch them off. The telecom industry also wants phone makers to disable notifications that alert users when their carriers have accessed their location. According to Reuters, India's home ministry was set to meet with smartphone industry executives on Friday, but the meeting was postponed.

India's Prime Minister Narendra Modi appears on a screen to deliver a speech remotely as other leaders attend the 22nd ASEAN - India Summit during the 47th Association of Southeast Asian Nations (ASEAN) Summit in Kuala Lumpur on October 26, 2025. (Photo by Rafiq Maqbool / POOL / AFP) (Photo by RAFIQ MAQBOOL/POOL/AFP via Getty Images)
India's Prime Minister Narendra Modi appears on a screen to deliver a speech remotely as other leaders attend the 22nd ASEAN - India Summit during the 47th Association of Southeast Asian Nations (ASEAN) Summit in Kuala Lumpur on October 26, 2025. (Photo by Rafiq Maqbool / POOL / AFP) (Photo by RAFIQ MAQBOOL/POOL/AFP via Getty Images)
RAFIQ MAQBOOL via Getty Images

Predictably, proponents claim the plan is about helping law enforcement keep you safe from the bad guys. (See also: Orwell's Nineteen Eighty-Four.) The administration of Prime Minister Narendra Modi has long been concerned that law enforcement agencies can’t obtain precise enough locations during investigations. Cell tower data alone can be off by several meters. And hey, what's the privacy of 1.4 billion people next to tracking criminals with an extra 10 ft. or so of accuracy, right?

Apple, Google and Samsung are said to oppose the move and have urged the Modi government to reject it. The lobbying group India Cellular & Electronics Association (ICEA), which represents them, reportedly wrote in a confidential letter this summer that the proposal has no precedent anywhere in the world. The group's letter described the measure as a "regulatory overreach," which is probably putting it mildly. They warned that it could compromise military personnel, judges, corporate executives and journalists.

In a statement sent to Engadget, the Electronic Frontier Foundation (EFF) sounded the alarm on the proposal. "Requiring phones to have A-GPS enabled all the time would be a horrifying decision by the Indian government with significant impacts on the privacy of everyone in the country,” EFF Senior Staff Technologist Cooper Quintin said. “With this change, the phone company and law enforcement get your exact location at any time, potentially even without legal due process."

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/india-is-reportedly-considering-another-draconian-smartphone-surveillance-plan-173500327.html?src=rss

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Where the hell is Samsung's Ballie robot?

5 December 2025 at 10:11

Another CES is nearly upon us, another year where we’ll see new gadgets aplenty from giant companies and tiny ones you’ve never heard of. And the not-so-secret secret of CES is that many of these things never make it to market — but usually it isn’t things companies like Samsung show off. But here we are, nearly six years since Samsung first showed off its Ballie personal robot and it is nowhere to be found.

For those who may not recall, Ballie is an adorable circular robot that can putter around your house and project things onto the floor and wall. It’s kind of a virtual assistant on the go. Samsung first revealed this tiny robot at CES 2020, but it was more of a prototype than something anyone expected to purchase. And then there was a global pandemic and we all sort of forgot about weird ball-shaped robots for a few. But Samsung triumphantly unveiled a larger and more refined Ballie at CES 2024, saying it would be on sale that year! 

Well, that didn’t happen, but a year later Ballie was back at CES again. Samsung promised it would go on sale in 2025, and followed up with a press release this past April saying it was on track for a summer launch in Korea and the US. As far as I can tell, that’s the last we’ve heard of it. 

But with CES looming again, I can’t help but feel like Samsung will roll Ballie out once more, trying to sell the dream of a cute robotic companion who just gets you. I spent some time watching Ballie do its thing in a carefully controlled demo at CES 2024, and I can’t say I was overwhelmed by its purported usefulness or thought there’d be much of a market for this thing. I now can’t help but wonder if Samsung has data backs up my intuition. If this thing was going to sell like gangbusters, it likely wouldn’t be subjected to such a long and public gestation period. 

It reminds me a little of one of my favorite Samsung gaffes, the Galaxy Home smart speaker. It was announced at a time when Apple and Google were challenging Sonos and Amazon with voice-activated speakers of their own, moving Siri or the Google Assistant from your phone to a more omnipresent place in your home. 

The first rumor of the Galaxy Home happened way back in 2017, and the speaker was officially revealed and briefly shown off by Samsung in August of 2018. My immediate reaction was that this product made very little sense for both Samsung and potential customers — Bibxy sucked, and there were plenty of speakers with better voice assistants. Apparently, Samsung agreed. After multiple years of vague commitments and references to the Galaxy Home, Samsung just… stopped talking about it. Oddly enough, a Galaxy Home Mini speaker was briefly released in South Korea, part of a promotion for people who pre-ordered the Galaxy S20. But I don’t think you could ever just walk into a store and buy one, and the larger Galaxy Home never materialized at all. 

Ballie isn’t quite the abandonware situation that the Galaxy Home was, at least not yet. After all, it’s only been about eight months since Samsung dropped that press release claiming it would arrive soon. The company has definitely pushed Ballie in a more public way than the Galaxy Home, making it a little harder to just drop entirely. Maybe we’ll see a revamped Ballie with even more weird tricks next month, or maybe we’ll just get another vague promise that it’ll arrive in 2026. After failing to deliver two years in a row, though, I’m not going to expect Ballie to show up as a real product until I can punch in my credit card and pre-order it... not that I’d do that anyway. Ballie needs to show that it’s a lot more than a cute rolling robot before Samsung gets my cash. 


This article originally appeared on Engadget at https://www.engadget.com/ai/where-the-hell-is-samsungs-ballie-robot-151112829.html?src=rss

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Engadget Podcast: WTF is up with RAM? (With Will Smith from The Tech Pod)

5 December 2025 at 09:14

RAM prices have gone wild, mostly thanks to AI. In this episode, Devindra chats with Will Smith (Brad and Will Made a Tech Pod) about the state of the RAM industry, as well as other hardware we expect to get more expensive. (SSD prices are definitely creeping up too!). Also, we discuss Meta poaching Alan Dye, one of Apple's design executives, and what this could mean for Meta's upcoming devices. And yes, whatever they have next will likely revolve around AI.

Subscribe!

Topics

  • Mark Zuckerberg, CEO of Meta, plans deep cuts to his company’s metaverse development – 1:09

  • Longtime Apple UI designer Alan Dye to join Meta’s AI division – 7:08

  • US DOT cuts fuel efficiency standards, doubles down on gas cars – 25:40

  • Waymo autonomous cars recently started driving more aggressively – 31:30

  • Amazon halts its anime dub beta because it sounded terrible – 38:00

  • WTF, RAM?? Will Smith joins to talk about why RAM prices are spiraling upward – 44:05

  • Around Engadget: Metroid Prime 4 is a return to form after 18 years on ice – 1:04:42

  • Working on – 1:07:36

  • Pop culture picks – 1:08:32

Credits

Host: Devindra Hardawar
Guest: Will Smith
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/social-media/engadget-podcast-wtf-is-up-with-ram-with-will-smith-from-the-tech-pod-141442002.html?src=rss

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Chinese hackers reportedly targeting government entities using 'Brickstorm' malware

By: Matt Tate
5 December 2025 at 08:35

Hackers with links to China reportedly successfully infiltrated a number of unnamed government and tech entities using advanced malware. As reported by Reuters, cybersecurity agencies from the US and Canada confirmed the attack, which used a backdoor known as “Brickstorm” to target organizations using the VMware vSphere cloud computing platform.

As detailed in a report published by the Canadian Centre for Cyber Security on December 4, PRC state-sponsored hackers maintained "long-term persistent access" to an unnamed victim’s internal network. After compromising the affected platform, the cybercriminals were able to steal credentials, manipulate sensitive files and create "rogue, hidden VMs" (virtual machines), effectively seizing control unnoticed. The attack could have begun as far back as April 2024 and lasted until at least September of this year.

The malware analysis report published by the Canadian Cyber Centre, with assistance from The Cybersecurity and Infrastructure Security Agency (CISA) and the National Security Agency (NSA), cites eight different Brickstorm malware samples. It is not clear exactly how many organizations in total were either targeted or successfully penetrated.

In an email to Reuters, a spokesperson for VMware vSphere owner Broadcom said it was aware of the alleged hack, and encouraged its customers to download up-to-date security patches whenever possible. In September, the Google Threat Intelligence Group published its own report on Brickstorm, in which it urged organizations to "reevaluate their threat model for appliances and conduct hunt exercises" against specified threat actors.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/chinese-hackers-reportedly-targeting-government-entities-using-brickstorm-malware-133501894.html?src=rss

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© Greggory DiSalvo via Getty Images

A hacker infiltrates a remote network on a laptop

Microsoft's Copilot+ AI PC plan fizzled, but it still served a purpose

5 December 2025 at 08:00

Microsoft's Copilot+ initiative launched last year with a clear goal: To produce capable laptops for people eagerly anticipating AI-powered features. Read that sentence again, and it's glaringly obvious that Microsoft's plan was flawed from the start. Most consumers aren't nearly as hyped for AI features as the companies eager to foist artificial intelligence upon us. And those features aren't exactly compelling, either. Microsoft's Recall — which snaps screenshots of your PC to create a database of everything you’ve done– was dogged by privacy concerns from the start. And to be honest, I haven't found its ability to remember the files and websites I've opened to be that useful.

Without any sort of killer AI app, most consumers weren't going to pay a premium for Copilot+ systems either. Not in this precarious economy, anyway. So it wasn't a huge surprise to see sales of Copilot+ systems going practically nowhere over the last year. In the third quarter of 2024, they accounted for less than 10 percent of systems shipped, according to data from Mercury Research (via Tom’s Hardware). The research firm IDC (via PCWorld) also found that Copilot+ systems made up just 2.3 percent of Windows machines sold in the first quarter of 2025 (and a mere 1.9 percent of the entire PC market).

Instead of continuing to promote Copilot+, Microsoft now wants to "make every Windows 11 computer an AI PC". The new "Hey Copilot" voice commands and Copilot Vision, a feature that lets the AI assistant see what's on your screen, are both cloud-powered. That means you won't need the beefy 40 TOPS neural processing units (NPU) found on Copilot+ systems to use them. Microsoft spent the past few years touting NPUs as the gateway to useful AI features, like Recall and Windows Studio webcam effects, but only one of its new AI capabilities actually requires an NPU. (And even that is just a slight update to Click to Do, allowing you to send Zoom invitations by right-clicking on e-mail addresses.)

It's easy to view the whole Copilot+ initiative as a cynical way to ramp up AI hype and push people towards expensive new laptops, especially as the October 14 Windows 10 end of support date loomed. But it also led to some genuinely useful changes: Microsoft made 16GB of RAM a standard for Copilot+ systems, along with 256GB of storage and the aforementioned 40 TOPS NPUs. The launch of Copilot was also the kick in the pants Microsoft needed to revamp Windows for mobile Arm processors. I never thought I'd love a Surface with a Snapdragon chip, but the improved Arm support on the Surface Pro and this year's smaller model finally won me over.

The Dell 16 Premium sitting on a ledge.
The Dell 16 Premium sitting on a ledge.

I wouldn’t call the Copilot+ program a huge swing, but it’s still the sort of industry-wide cat herding that’s rare to see in the PC space. Microsoft couldn’t just snap its fingers and shift all PCs to efficient mobile chips with powerful NPUs, like Apple did with its own jump to M-series chips years ago. Microsoft had to wait for new NPU-equipped hardware from Qualcomm (and eventually Intel and AMD). It had to finally fix the Windows on Arm problem. And it also had to double-down on AI features that felt truly transformative. It’s just a shame that consumers didn’t seem to care.

Microsoft said that Copilot+ systems accounted for 15 percent of premium PCs sold during last year’s holiday season, but the company hasn’t released any new sales figures since then. “This is the fastest adoption I've seen of a new category of hardware, and we've done it faster than the normal generational shift of silicon,” James Howell, Microsoft’s VP of Windows marketing, said in a conversation with Engadget. “Copilot+ PCs continue to be a transition that we are pushing for and prioritizing. But I can't give you the exact numbers beyond that… Just for the last two or three months, we've been doing pretty well with year-on-year growth in the Windows business.”

Surface Pro Copilot+
Surface Pro Copilot+
Devindra Hardawar for Engadget

While Microsoft ultimately doesn’t have much to show for the Copilot+ initiative, the steady progression of hardware will lead to AI PCs dominating over the next five years. The research firm Omdia predicts that AI PCs will account for 55 percent of computers shipped in all of 2026, up from 42.5 percent of systems in Q3 2025. By 2029, Omdia predicts AI PCs will make up 75 percent of all systems shipped, giving Windows 80 percent of the AI PC market.  

Omdia AI PC shipment predictions
Omdia AI PC shipment predictions
Omdia

“It’s important to note that this steep adoption curve [for AI PCs] is driven more by the product roadmaps of the PC market, rather than consumers and businesses seeking PCs specifically for AI,” according to Omdia research analyst Kieren Jessop. “For businesses, and consumers especially, AI-capable PC adoption is more a function of a customer going to purchase a device and that device just so happens to have an NPU.”

Microsoft was basically right: AI PCs are the future. But it turns out the AI features people actually want to use — like ChatGPT, Sora and Microsoft’s own Copilot — are mostly powered by the cloud, making onboard NPUs superfluous. That won’t be true forever. There are tangible security, speed and convenience benefits for onboard AI processing, like transcribing sensitive audio instead of sending it to the cloud. But for now, those AI workloads are relatively niche, and they’re not enough to make the Copilot+ a true success by any measure.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/microsofts-copilot-ai-pc-plan-fizzled-but-it-still-served-a-purpose-130000239.html?src=rss

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The Morning After: Flying Antigravity’s A1 drone is unlike anything else

By: Mat Smith
5 December 2025 at 07:15

Spinning off from the action-camera company Insta360, Antigravity now has its debut drone on sale. With 360-degree cameras that capture 8K and offer you a truly unconstrained view of the skies, the A1 is a different drone from everything else out there. Sorry, DJI.

Instead of typical drone joysticks, you get a motion controller that lets you point and shoot like video game gesture controls, while crisp FPV goggles put you right inside the cockpit.

TMA
Engadget

It’s easy to fly after takeoff, but the A1’s myriad parts are often tricky to sync together — and pulling video down to the companion app is even trickier. Going on specs alone, like speed and camera sensor size, it doesn’t stand up to cinematic drones from the likes of DJI.

Still, it’s not meant to be a cinematic drone. It’s a hybrid mix of flight experience, FPV drone and a not-miss-a-thing camera drone. It’s truly unique — and fun.

— Mat Smith

The other big stories (and deals) this morning


Amazon halts its incredibly poor AI anime dubbing ‘beta’

Ridiculed by all.

Amazon has quietly removed its terrible AI-generated English dubs for several anime shows on Prime Video, following widespread ridicule from viewers and the industry. AI dubs were recently added to Banana Fish, No Game, No Life and Vinland Saga, where they were labeled “AI beta” in the Languages section of the app.

For shows lacking an English-language dub, it was a seemingly cheap way to consume anime for Amazon. However, it quickly became clear that the dubs were really quite bad. Baaaad.

Voice actor Daman Mills called the AI-generated dub for Banana Fish a “massive insult to us as performers” in a post on X.

Continue reading.


Amazon thinks about ending ties with the US Postal Service

The company continues to invest heavily in its own shipping network.

An Amazon double today. According to The Washington Post, Amazon is considering discontinuing use of the US Postal Service and building its own shipping network to rival it. The e-commerce behemoth spends more than $6 billion a year on the public mail carrier — almost 8 percent of the service’s total revenue. That’s up from just under $4 billion in 2019. That split might be due to a breakdown in negotiations between Amazon and the USPS rather than Amazon proactively pulling its business.

Amazon has invested heavily in all kinds of delivery methods, including shipping logistics, buying its own Boeing planes, launching its own electric delivery vans and slowly building a drone delivery network.

Continue reading.


Amazon’s Kindle Scribe Colorsoft finally has a release date

December 10, just in time for the holidays.

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Engadget

A triple? Sorry. Amazon didn’t have a specific release date to share beyond “later this year” for its latest Scribe slates. And talk about brinkmanship! Here we are in December. The company says the devices will be available on December 10. This is the third generation of the Kindle Scribe line of E Ink writing tablets — the first time Amazon has three versions of the Scribe. At the entry level, the Scribe without a front light starts at $430, while the model with a light starts at $480. The Kindle Scribe Colorsoft will start at $630. You always have to pay more for color.

Continue reading.


Nikon ZR camera review

A highly capable cinema camera at a reasonable price.

The Nikon ZR could be a breakthrough for content creators, largely because it incorporates technology from RED — a company now owned by Nikon. The combination of professional-grade video quality (specifically RED RAW) and autofocus comes at a fraction of the cost of dedicated cinema rigs. There are some compromises on battery life and the lack of a viewfinder, but the ZR arguably offers the best video quality for the money.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121538076.html?src=rss

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© Image by Mat Smith for Engadget

Antigravity A1 drone review

What to expect at CES 2026

5 December 2025 at 07:00

CES doesn't start until January, but whispers of the products and announcements that could be in store for tech's biggest annual conference have already started to take shape. The CES 2026 show floor is officially open from January 6 through 9, although the show kicks off with events on Sunday January 4 and a host of press conferences on Monday. As always, product demos, announcements and networking happening at the Las Vegas Convention Center and surrounding hotels all over the city. As usual, Engadget will be covering the event in-person and remotely, bringing you news and hands-ons straight from the show floor.

More specific details and pre-announcements should trickle out as CES approaches, but in the meantime, we do know what companies will be hosting press conferences and what tech trends could rear their heads at the show.

What we already know about

Press conferences and show floor booths are the bread and butter of CES. The Consumer Technology Association has already published a searchable directory of who will have a presence at the show, along with a schedule of every official panel and presentation.

On Sunday, January 4, Samsung will kick-off CES with "The First Look," a presentation hosted by TM Roh, the CEO of Samsung's DX Division, on the company's "vision for the DX (Device eXperience) Division in 2026, along with new AI-driven customer experiences." 

That'll be followed by multiple press conferences throughout Monday, January 5. LG is hosting its "Innovation in Tune with You" presentation to share "its vision for elevating daily life through Affectionate Intelligence" at the start of the day, Intel is launching its new Core Ultra Series 3 processors in the afternoon, Sony Honda Mobility is holding a press conference on its first car and AMD CEO Lisa Su will cover AMD's upcoming chip announcements at a keynote address that closes out the day.

Finally, on Tuesday, January 6, Lenovo CEO Yuanqing Yang will host Lenovo's Tech World Conference at Sphere, using the large and decidedly curved screen to share the company's "commitment to delivering smarter AI for all by constantly redefining how technology can engage, inspire, and empower."

Outside of the formal introduction of new products and initiatives, reading the tea leaves of what was announced last year and what companies are reportedly working on, we can make some educated guesses at what we could see at CES 2026.

New chips from AMD, Intel and Qualcomm

CES is frequently the start of a cascade of new chip announcements for a given year, and one of the first places new silicon appears in real consumer products. AMD will likely use its keynote to introduce new versions of its Ryzen chips, including the recently spotted Ryzen 7 9850X3D, which is expected to offer better single-threaded performance, and the Ryzen 9000G series, which could be built with AMD's Zen 5 architecture. The company might also use its CES stage to go over its new FSR Redstone AI upscaling tech.

Intel has already publicly announced that it'll launch its Panther Lake chips at CES 2026. The officially titled Intel Core Ultra Series 3 chips fit into Intel's overall "AI PC" push, but are specifically meant for premium laptops. Based on a preview from October 2025, Intel says the first chip made with its 2-nanometer 18A process will offer 50 percent more processing performance than previous generations and for the chip's Arc GPU, a 50 percent performance bump from last generation.

Qualcomm is also rumored to be targeting laptops at the show, building on the work it's done moving its Snapdragon chips out of phones and tablets and into other types of computers. The company's Snapdragon X2 Elite and X2 Elite Premium chips should start appearing in laptops at CES 2026, offering a look at the improved speed and AI performance the company promised in 2025.

Brighter, "truer" screens

Sony announced a collection of new Bravia TVs in April 2025, replacing the company's flagship, filling in its midrange options and adding a new budget model to the mix. The star of this updated Bravia lineup is the Bravia 9, which features a QD-OLED panel, but Sony appears to be prepping entirely new display tech for 2026. In March 2025, Sony introduced a new RGB LED panel that uses individual Mini LED backlights colored in red, green and blue to produce even brighter, more accurate colors. In contrast to a QD-OLED, which filters a layer of blue organic light emitting diodes through quantum dots that change color, Sony's "General RGB LED Backlight Technology" can get as bright as a Mini LED panel without needing an extra filter layer or worrying about OLED's problems with burn-in. 

The company has already trademarked the name "True RGB," which could end up being what Sony calls this new flavor of display if it decides to show them off at CES. It seems entirely likely, because CES is nothing if not a TV show — it’s a sure bet that we’ll see new TVs from the likes of LG and Samsung in addition to Sony. If the company doesn't introduce new display tech for its TVs, it does have a new 240Hz PlayStation monitor coming in 2026 that it could show off at CES instead.

Sony isn't the only company hyped on bright screens. Samsung is reportedly pushing an updated version of the HDR10 and HDR10+ standards that could be ready to demo at CES 2026. The new HDR10+ Advanced standard would be Samsung's answer to Dolby Vision 2, which includes support for things bi-directional tone mapping and intelligent features that automatically adapt sports and gaming content. Samsung's take will reportedly offer improved brightness, genre-based tone mapping and intelligent motion smoothing options, among other improvements.

Ballie Watch 2026

The ball-shaped yellow robot lovingly known as "Ballie" has been announced twice, first in 2020 and then again in 2024 with a projector in tow. Samsung said Ballie would go on sale in 2025 at CES last year and then shared in April 2025 that Ballie would ship this summer with Google's Gemini onboard. But it's nearly 2026, and Ballie is nowhere to be seen. It's possible Samsung could make a third attempt at announcing its robot at CES 2026, but whether or not it does, robotics will still be a big part of the show.

Robot vacuums and mops were a major highlight of CES 2025, and it's safe to expect notable improvements from the new models that are announced at CES 2026. Not every company will adopt the retractable arm of the Roborock Saros Z70, but robot vacuums with legs for rising over small ledges like the Dreame X50 seem like they could become the norm. Roborock could also show off its new Roborock Qrevo Curv 2 Flow, the first of its robot vacuums to feature a retractable roller mop.

Beyond just traversing spaces more efficiently, improving robots' navigation could also be a major concern at the show. Prominent members of the AI industry are turning their attention from large language models to world models, which aim to give AI a deep understanding of physical space. Those world models could be the key to making robots, bipedal or otherwise, competent at navigating homes and workplaces, and will likely be a significant talking point at CES 2026.

We’ll be updating this article throughout the month as more rumors surface and new products are confirmed — stay tuned for future updates!

This article originally appeared on Engadget at https://www.engadget.com/big-tech/what-to-expect-at-ces-2026-120000278.html?src=rss

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The best laptops for gaming and schoolwork in 2025

5 December 2025 at 05:01

Balancing schoolwork with gaming usually means finding a laptop that can do a little bit of everything. The best gaming laptops aren’t just built for high frame rates. They also need to handle long days of writing papers, running productivity apps and streaming lectures without slowing down. A good machine should feel reliable during class and powerful enough to jump into your favorite games once homework is out of the way.

There’s a wide range of options depending on how much performance you need. Some students prefer a slim, lightweight model that’s easy to carry to school, while others want a new gaming laptop with enough GPU power to handle AAA titles. If you’re watching your budget, there are plenty of solid choices that qualify as a budget gaming laptop without cutting too many corners.

It’s also worth looking at features that help with everyday use. A bright display makes long study sessions easier on the eyes, and a comfortable keyboard is essential if you type a lot. USB-C ports, decent battery life and a responsive trackpad can make a big difference during the school day. We’ve rounded up the best laptops that strike the right mix of performance, portability and value for both gaming and schoolwork.

Table of contents

Best laptops for gaming and school in 2025

Best laptop for gaming and schoolwork FAQs

Are gaming laptops good for school?

As we’ve mentioned, gaming laptops are especially helpful if you're doing any demanding work. Their big promise is powerful graphics performance, which isn't just limited to PC gaming. Video editing and 3D rendering programs can also tap into their GPUs to handle laborious tasks. While you can find decent GPUs on some productivity machines, like Dell's XPS 15, you can sometimes find better deals on gaming laptops. My general advice for any new workhorse: Pay attention to the specs; get at least 16GB of RAM and the largest solid state drive you can find (ideally 1TB or more). Those components are both typically hard to upgrade down the line, so it’s worth investing what you can up front to get the most out of your PC gaming experience long term. Also, don’t forget the basics like a webcam, which will likely be necessary for the schoolwork portion of your activities.

The one big downside to choosing a gaming notebook is portability. For the most part, we'd recommend 15-inch models to get the best balance of size and price. Those typically weigh in around 4.5 pounds, which is significantly more than a three-pound ultraportable. Today's gaming notebooks are still far lighter than older models, though, so at least you won't be lugging around a 10-pound brick. If you’re looking for something lighter, there are plenty of 14-inch options these days. And if you're not into LED lights and other gamer-centric bling, keep an eye out for more understated models that still feature essentials like a webcam (or make sure you know how to turn those lights off).

Do gaming laptops last longer than standard laptops?

Not necessarily — it really depends on how you define "last longer." In terms of raw performance, gaming laptops tend to pack more powerful components than standard laptops, which means they can stay relevant for longer when it comes to handling demanding software or modern games. That makes them a solid choice if you need a system that won’t feel outdated in a couple of years, especially for students or creators who also game in their downtime.

But there’s a trade-off. All that power generates heat, and gaming laptops often run hotter and put more strain on internal components than typical ultraportables. If they’re not properly cooled or regularly maintained (think dust buildup and thermal paste), that wear and tear can shorten their lifespan. They’re also usually bulkier and have shorter battery life, which can impact long-term usability depending on your daily needs.

Gaming laptops can last longer performance-wise, but only if you take good care of them. If your needs are light — browsing, writing papers and streaming — a standard laptop may actually last longer simply because it’s under less stress day-to-day.

What is the role of GPU in a computer for gaming and school?

The GPU plays a big role in how your laptop handles visuals — and it’s especially important if you’re using your computer for both gaming and school.

For gaming, the GPU is essential. It’s responsible for rendering graphics, textures, lighting and all the visual effects that make your favorite titles look smooth and realistic. A more powerful GPU means better frame rates, higher resolutions and the ability to play modern games without lag or stuttering.

For schoolwork, the GPU matters too — but its importance depends on what you're doing. If your school tasks mostly involve writing papers, browsing the web or using productivity tools like Google Docs or Microsoft Office, you don’t need a high-end GPU. But if you’re working with graphic design, video editing, 3D modeling or anything else that’s visually demanding, a good GPU can speed things up significantly and improve your workflow.

Georgie Peru contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/best-laptops-for-gaming-and-school-132207352.html?src=rss

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The best laptops for gaming and schoolwork
Before yesterdayMain stream

Russia reportedly bans Snapchat and FaceTime

4 December 2025 at 14:49

Roskomnadzor, Russia's federal agency for monitoring and censoring mass media, has blocked access to Snapchat and FaceTime in the country, Bloomberg reports, citing Russian news service Interfax. The bans were reportedly put in place because the platforms were used "to organize and carry out terrorist acts,” and commit fraud.

It's not clear if either service is still accessible by using a VPN, but banning Snapchat and FaceTime fits with Russia’s crackdown on communication and social platforms that started after the country’s invasion of Ukraine in 2022. Facebook and X were blocked in March of that year, and Instagram was added to the ban list not long after. In 2024, the encrypted messaging app Signal was also banned, and more recently in July 2025, Russia threatened to block access to WhatsApp.

Engadget has contacted both Apple and Snap to comment on the Russian bans. We'll update this article if we hear back.

Banning or restricting these platforms is a way to exert control over where and how conversation happens in Russia — and prevent the spread of "LGBT propaganda," if you believe Roskomnadzor's reasoning for banning Roblox — but it might also be an attempt to drive people to use "MAX," a state-run super app that offers services like communication, banking and document storage. The app is part of a long-standing push to rely on Russia's tech industry rather than foreign companies, and could potentially give the Russian government an easier method for surveilling its citizens, The New York Times reports.

This article originally appeared on Engadget at https://www.engadget.com/apps/russia-reportedly-bans-snapchat-and-facetime-194906404.html?src=rss

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Meta is reportedly going to slash spending on the metaverse

4 December 2025 at 11:45

Meta is reportedly planning steep cuts to its metaverse division, according to Bloomberg. This is happening just a few years after the company changed its name from Facebook to reflect its renewed interest in that same metaverse.

Bloomberg notes that the metaverse department could get hit with significant budget cuts in the near future, with layoffs potentially occurring early next year. The budget cuts could go as high as 30 percent and will likely impact the virtual worlds product Meta Horizon Worlds and the Quest virtual reality headset. The publication did note that this isn't a done deal just yet.

Company insiders say this is all part of Meta's annual budget planning for 2026 and that the cuts were discussed at a series of meetings at CEO Mark Zuckerberg's compound in Hawaii. The metaverse team was reportedly asked for deeper-than-average cuts because the technology hasn't exactly taken the world by storm.

As a matter of fact, the whole metaverse idea has been a dud with investors, who see it as a drain on resources. Consumers aren't exactly keen on the idea either, even if they still buy VR headsets and traditional games. It's one thing to throw on a headset to shoot bad guys for 20 minutes but it's a whole other thing to, well, wander around a fake Abercrombie & Fitch for hours looking to spend real money on fake clothing for an avatar.

$META has spent $37.7B on reality labs over the last two years pic.twitter.com/ppW7uo2sGB

— Buddy Wiseman-Barker (@buddy_barker) December 4, 2025

The report does suggest that Zuckerberg still believes that people will one day spend the majority of their time in virtual worlds, but these cuts signal that he understands that this idea is still years or decades away from fruition. The metaverse sits within a company division called Reality Labs that has lost more than $70 billion since 2021. Zuckerberg has also largely refrained from mentioning the metaverse in public and in earnings calls.

So what will Meta be spending money on instead? It's reportedly focused on further developing large AI models and chatbots, in addition to hardware products linked to AI experiences like those Ray-Ban smart display glasses.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-is-reportedly-going-to-slash-spending-on-the-metaverse-164547153.html?src=rss

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© GLENN CHAPMAN via Getty Images

Facebook co-founder and chief executive, Mark Zuckerberg, speaks at an Oculus developers conference while wearing a virtual reality headset in San Jose, California on October 6, 2016.
Facebook unveiled new hardware for its Oculus division as part of a stepped-up effort to integrate virtual reality with the leading social network. The new offerings aim to get an array of virtual reality gear to consumers in the coming months, including a new "Touch" controller and compatible computer to help spur Facebook's push. / AFP / Glenn CHAPMAN (Photo credit should read GLENN CHAPMAN/AFP via Getty Images)

PlayStation teams up with Bad Robot and the creator of Left 4 Dead for a co-op shooter

By: Kris Holt
4 December 2025 at 09:46

Sony Interactive Entertainment has signed a deal to produce and publish a game from Bad Robot, JJ Abrams’ production company. The two sides are keeping most of the details close to their chest for now, but the game is a four-player co-op shooter for PlayStation 5 and PC directed by someone who knows a thing or two about that genre: Left 4 Dead creator Mike Booth.

Bad Robot Games — which is a fully remote studio — was formed in 2018 with the help of Tencent. It has lent a hand on games including Weird West (as an investor and creative consultant) as well as interactive streaming series Silent Hill: Ascension. This new game is the first one that Bad Robot Games is developing in-house.

A few months back, Booth dropped into the Left 4 Dead subreddit to say that he was working on a new co-op game “built on the foundations of what made L4D special. If you enjoyed the teamwork, tension and replayability of my past games, you’ll probably find this one interesting. It expands on the co-op formula in ways I’ve wanted to explore for a long time.” He added that, while the game was still in early development, Bad Robot was opening up a waitlist for access to playtests.

According to a press release, “Bad Robot Games is a dedicated game studio working on new and existing transmedia franchises.” So, this project could well be part of an entirely new franchise, but the prospect of co-op shooter from the designer of Left 4 Dead that’s set in the Cloverfield universe is pretty darn intriguing.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstation-teams-up-with-bad-robot-and-the-creator-of-left-4-dead-for-a-co-op-shooter-144637802.html?src=rss

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Antigravity A1 drone review: FPV flying unlike anything else

By: Mat Smith
4 December 2025 at 09:20

The Antigravity A1 is what happens when Insta360’s 360-degree cameras are given wings and flying feels like a video game. Spinning out as its own brand, Antigravity’s debut drone is a big swing: a three-piece set with a drone that captures 8K 360-degree video, FPV goggles and a motion controller.

Challenging the dominance of DJI’s (many!) consumer drones is a big ask. Antigravity’s approach is to play to its strengths in 360-degree video and smartphone-first editing. A lot of the appeal comes from how the A1 captures 8K video in all directions, meaning you can edit, cut and swap around your footage — and hopefully rarely miss a moment you’re trying to document. It’s a lot of fun, too, if you can get through the early teething issues, updates and the learning curve.

The drone

Antigravity A1 drone review
Antigravity A1 drone review
Image by Mat Smith for Engadget

The A1 drone is just 249 grams (0.548 lbs). This helps it bypass some drone regulations, though flying permissions vary by region. The pair of cameras mounted on the top and bottom of the drone's body is one of its unique features. It’s difficult to directly compare the A1 against competitor drones, as it offers a mix of features found across different categories and some unique tools of its own.

The A1 can capture 360-degree video at up to 8K resolution, and thanks to Insta360’s action cam experience, it can magically remove the drone body from video. This means you can capture video and never see propellers or, well, any part of the drone itself.

Along the base of the drone, two landing gears automatically lower when you attempt to land the A1, although you will have to manually retract them when you’re looking to launch the drone. You can also lower the landing gear from one of the controller’s many buttons.

The removable battery has a handy one-touch gauge to monitor levels and provides over 20 minutes of flight time, depending on conditions and whether you’re recording video. Antigravity suggests it should last up to 24 minutes during normal filming use. My review device came with two spare batteries and a charging dock. It’s very easy to swap out the batteries, and the charging dock can fully charge a single cell in 45 minutes and even charge all three slots at once. There’s a microSD card slot on the rear of the drone, alongside a USB-C port for (slowly) charging the battery.

Antigravity A1 drone review
Antigravity A1 drone review
Image by Mat Smith for Engadget

The cameras have a 1/1.28-inch sensor, f/2.2 lens aperture and an ISO range from 100 to 6,400. To adjust those settings beyond auto, you’ll have to dive into the menu inside the goggles, which can be laborious to navigate with a gesture-based controller. Fortunately, auto ISO and white balance are usually good enough. Pro-level content creators might want to tinker with levels here, and there’s a histogram you can toggle on or even a zebra pattern to highlight overexposed shots and areas. and the A1 can record 8K video at up to 30fps or 4K at up to 100fps. You can also meet in the middle, with a 5.2k recording mode.

There are also three different flying modes, which are easy to select on the controller. Alongside Normal mode, Sport mode increases the maximum flight speed and offers “enhanced flight performance,” improves control sensitivity and turns off obstacle avoidance. Sport mode offers a tangible difference when flying the A1: it doubles the horizontal flight speed compared to Normal mode. There’s also a Cinematic (C) mode, with a lower max speed for smoother video footage.

The controller and goggles

Antigravity A1 drone review
Antigravity A1 drone review
Image by Mat Smith for Engadget

The flight mode switcher is one of many controls, wheels, buttons and sliders that pepper the surface of the A1’s grip controller. Intriguingly, though, the main way to control the A1 drone is through gestures, not joysticks or buttons. Instead of pitching control sticks to the left and right, up and down, it’s more akin to a video game, where you point the controller where you want to go, shown with a reticle, and pull the trigger. The A1 then shoots off in that direction.

The crucial part is that this doesn’t have to be where you’re “looking” from the drone’s POV. This means you can strafe and fly in any direction without your view being constrained by static cameras. It’s a sensation unlike any other drone I’ve flown. It feels more like playing a video game — like piloting a helicopter in GTA 5. You’re able to look in any direction, both while in motion and while hovering stationary.

There are controls for recording video, controlling vertical flight and rotating your POV without turning your head. There’s even a RTH (return to home) function that can be accessed by long-pressing the emergency brake button.

The included goggles deliver a crisp view of everything, with a pair of 1.03-inch micro-OLED displays with a resolution of 2,560 × 2,560 and a 72Hz refresh rate. Other FPV drone goggles typically offer 100Hz refresh rates, but it wasn’t a dealbreaker for me. I feared that latency hiccups could make airsickness an issue while flying the A1, but I didn’t experience it. My take is that being able to fully control your view makes nausea less of an issue.

Another nice touch, especially if you’re flying with friends, is a circular outer display on the goggles, so everyone can see what the A1 sees. Naturally, it can’t encompass the entire view of the drone pilot, but there’s also nothing duller than watching someone else fly a drone. This offers a mild respite. The other eyepiece is a touchpad for steering through menus inside the goggles without having to point and click with the controller.

Performance

Antigravity A1 drone review
Antigravity A1 drone review
Image by Mat Smith for Engadget

While the Antigravity A1 may offer a more immersive drone-flying experience, in pure numerical terms, it lags behind some competitors. For example, even in Sport mode, the A1 tops out at a maximum speed of just under 36 mph, falling behind the likes of DJI’s Avata 2 (60 mph).

I was still pleasantly surprised by how responsive the A1 felt, especially in Sport mode. An additional FPV mode (accessible from the goggles) adds more sensitive controls, although I haven’t been able to test it much since it was introduced in a recent firmware update.

For someone with more gaming experience than drone piloting hours, Antigravity’s central control system fits like a glove. I could fly where I wanted, confident in the controls and in the knowledge that I would capture what I wanted to. According to Antigravity, you can fly the A1 within a 10km transmission range, although I didn’t manage to test that limit in central London.

The experience of starting with the drone felt, at times, unnecessarily arduous. Pairing everything together has to be done in a specific order: power up drone, power up goggles, power up controller. And turning off each item isn’t a typical long press of the power button. Instead, you use a press-once-press-it-again-and-hold method that I forget pretty much every time.

Downloading video from the A1 to your phone is also laborious, but that’s not a flaw specific to this drone. Antigravity has attempted some shortcuts, including a microSD card quick reader that connects to your phone or PC via USB-C.

However, at the time of testing, manually connecting the microSD is less of an option and more of a necessity. The drone repeatedly failed to connect to the companion app and reliably transfer video files. Some video files recorded seemingly evaporated between firmware updates, only to reappear later. Another file had been converted to two separate circular views, one from each camera, which made it essentially unusable. Hopefully these intial teething problems have been solved by firmware updates and won't be in retail devices.

It’s a shame everything isn’t more stable, especially when both flying the A1 and using Antigravity’s editing software are bothis so beginner-friendly. It's something I’ve mentioned before with the parent company’s action cams, but the ability to create barrel rolls, tilt rotations with just one tap or click is, again, just fun. And because you can reframe and tinker with video warping, create tiny planet effects or simply crop to a more traditional, cinematic camera view, Antigravity’s software offers almost infinite ways to present your drone footage. Deeptracking can be done both during recording and editing in post, keeping a moving subject or point of interest centered as the A1 zips around.

There are also AI-powered video editing features to chop up your 20 minutes of flying footage into something digestible and engaging with minimal effort. Because it’s a 360-degree video, the footage can be easily cropped to suit both horizontal and vertical formats.

However, with a smaller sensor and 8K resolution spread across a 360-degree view, the A1 is not the best video drone. The video is pleasingly crisp and clear, and while the footage is best recorded in bright daylight or other well-lit locations, murky British November days didn’t affect it much. As the A1 has to stitch together its two sensors, there’s often a visible seam to your video, but it’s usually a very subtle glitch. It might stop some video creators from tapping it for their most polished aerial shots though. Recording video later in the day resulted in more noise and less detail. This is when the A1’s Cinematic mode (and generally slower flying) is a good idea, but it still won’t make up for the fact that this drone’s sensors are covering such wide angles. More video-centric drones will deliver cleaner video and better performance in less-than-ideal lighting conditions.

Wrap-up

Antigravity A1 drone review
Antigravity A1 drone review
Image by Mat Smith for Engadget

The Antigravity A1 is available now, with a standard bundle including the drone, controller and goggles for $1,599. The Infinity Bundle ($1,999) adds two extra batteries, quick reader dongle, sling bag and a charging dock. That does make it substantially more expensive than rival FPV drones like the DJI Avata 2, but the A1 is also a very different kind of drone.

The intuitive controls and ability to look all around you make it unlike anything else currently available. It’s a delightful introduction to drones, FPV or otherwise, but a shame that software issues marred my tests. Plus, pairing all the devices can be convoluted and frustrating at times.

If Antigravity is thinking about what to do next, I’d be intrigued to see a version with the camera bonafides to take on similarly priced DJI drones. But that shouldn’t detract from the company’s debut model since the A1 is arguably the most intriguing consumer drone since the Mavic Pro.

This article originally appeared on Engadget at https://www.engadget.com/cameras/antigravity-a1-drone-review-140026021.html?src=rss

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© Image by Mat Smith for Engadget

Antigravity A1 drone review

Apple's AirPods 4 with ANC are back on sale for $99

4 December 2025 at 09:09

If you missed the Black Friday sale on Apple's AirPods 4 with ANC, you're in luck — they're back on sale at the same $99 price for a substantial $80 savings (45 percent). What's more, if you're one who frets about damaging your gear, you can grab them with AppleCare+ for $118, saving 43 percent from the normal price. 

We think that the AirPods Pro 2 are the best AirPods overall, but the ANC-enabled AirPods 4 are also a solid choice, especially at this price. We gave them a score of 86 in our review.

Apple's AirPods 4 come in two variants, with and without ANC. Though the base model is solid, the version on sale here with ANC offers a number of advantages like Conversation Awareness, Adaptive Audio and Transparency mode. They also have a charging case that supports MagSafe and Qi-compatible wireless charging, along with a built-in speaker that emits beeps when you activate Find My. And as Apple recently announced, AirPods 4 with ANC supports the company's Live Translation feature. 

Our main reservation with the AirPods 4 with ANC is that the Airpods Pro 2 are a better noise-cancellation option when they go on sale. At this price, though, the AirPods 4 with ANC are a real bargain if you're looking for new buds — especially if you prefer the open-ears type. As mentioned, for extra peace of mind you can also get the Airpods 4 with ANC plus AppleCare+ protection for $118, or 43 percent off. 

Check out our coverage of the best Apple deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/audio/apples-airpods-4-with-anc-are-back-on-sale-for-99-140903670.html?src=rss

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© Engadget

Apple's AirPods 4 with ANC are back on sale for $99

Proton Sheets joins the company's productivity suite

4 December 2025 at 06:00

The latest addition to Proton's workplace suite is a spreadsheet tool called Proton Sheets. It will offer real-time collaboration, and users can control who has access to view and edit files. Proton Sheets can also be accessed on any device, including mobile ones. It supports importing CSV and XLS files, and the spreadsheets also support commonly used formulas for calculations.

A big part of Proton's pitch is privacy, promising that users' information won't be used for training AI. The company also protects user data with end-to-end encryption by default; the press release pointedly notes that products like Google Sheets and Microsoft Excel don't do the same.

The Sheets app will be a part of Proton Drive, which already includes a Docs platform with several features similar to those offered by other productivity tools from big tech brands. Proton also offers a VPN and a Mail app.

This article originally appeared on Engadget at https://www.engadget.com/apps/proton-sheets-joins-the-companys-productivity-suite-110000344.html?src=rss

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Apple design lead Alan Dye is heading to Meta

3 December 2025 at 17:54

Alan Dye, Apple's Vice President of Human Interface Design, has been poached by Meta, Bloomberg reports. The designer played a pivotal role in the look and feel of Apple's products since Jony Ive left the company in 2019, and now he’ll be taking his talents to Meta.

Dye will reportedly work under Chief Technology Officer Andrew Bosworth as the head of a new studio that will oversee the design of hardware, software and AI products. The studio will also include former Apple designer Billy Sorrentino, Meta’s interface design lead Joshua To, an industrial design team led by Pete Bristol, and metaverse design and art teams led by Jason Rubin, Meta CEO Mark Zuckerberg announced on Threads.

“The new studio will bring together design, fashion, and technology to define the next generation of our products and experiences,” Zuckerberg shared in the post. “Our idea is to treat intelligence as a new design material and imagine what becomes possible when it is abundant, capable and human-centered.”

Apple, meanwhile, is replacing Dye with Stephen Lemay, Bloomberg reports, a senior designer at the company who's worked on all of the company’s interfaces since 1999. Considering the secrecy of Apple as a company, it's hard to credit individual breakthroughs to individual designers, but Dye worked on several of Apple's major new platforms and design changes, including things like the interface of visionOS and its new Liquid Glass design language.

Meta has had success with its Quest virtual reality headsets and more recently, its Ray-Ban Meta smart glasses, but the company clearly hopes to release many more consumer hardware products with Dye and its new design studio’s help. Those will likely include future versions of the Meta Ray-Ban Display and its Neural Band accessory.

Dye isn't the first designer Apple has lost to a competitor. Evans Hankey, the company’s former head of industrial design, left Apple in 2022 to work with Ive. Hankey is now one of several former Apple employees building OpenAI's upcoming hardware device. Dye joining Meta is particularly interesting in this case because Apple is rumored to be working on products that will bring the company in even closer competition to the social media giant. The Vision Pro could be considered to be a high-end competitor in VR, but Apple is reportedly working on its own pair of smart glasses, too.

Update, December 3, 5:54PM ET: Added information from Mark Zuckerberg’s Threads post on hiring Alan Dye and Meta’s new design studio.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-design-lead-alan-dye-is-heading-to-meta-214449944.html?src=rss

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How to use Accessibility Reader on Apple devices

3 December 2025 at 16:22

Earlier this year, Apple launched a new tool that makes it easier to read anything on your device’s screen. Designed for people with visual disabilities, Accessibility Reader provides a full-screen view of any on-screen text. (It’s a bit like Safari’s Reader Mode, only for any app.) The feature also lets you listen to your text read aloud.

Accessibility Reader is available for iPhone, iPad, Mac and Vision Pro. Your device will need to be on iOS 26, iPadOS 26, macOS 26 Tahoe or visionOS 26.

It’s a fairly straightforward experience. But since it offers several launch and customization options, here’s a quick breakdown on getting started and tweaking it to your liking.

How to turn on and open Accessibility Reader

The Accessibility Reader settings toggle on macOS.
The Accessibility Reader settings toggle on macOS.

Activating the feature is the same on any Apple device. Go to Settings > Accessibility > Read & Speak, and turn on Accessibility Reader. (It’s at the very top.) Once you’ve done that, there are several ways to launch the tool.

Accessibility Shortcut (iOS / iPadOS / visionOS)

Triple-click the lock button. That’s the side button on iPhone and the top button on iPad and Vision Pro. (On older iPads, triple-click the Home Button.) This brings up the Accessibility Shortcut, which includes a quick-launch item for Accessibility Reader.

If you don’t need the other items in this menu, you can remove them at Settings > Accessibility > Accessibility Shortcut. Then, using the shortcut will immediately launch Accessibility Reader.

Control Center (iOS / iPadOS)

You can add a Control Center shortcut for the tool. Swipe down from the top-right to launch Control Center. Then, hold your finger on an empty part of the screen. Choose “Add a control” (bottom), and find the Accessibility Reader shortcut. You can now tap that Control Center icon whenever you want to launch it.

Keyboard Shortcut (macOS)

The default Accessibility Reader shortcut on Mac is Cmd-Esc. Or, customize it in Settings > Accessibility > Accessibility Reader by clicking the “i” next to the menu item.

Accessibility Shortcut (macOS)

The tool is also available as part of the Mac’s Accessibility Shortcut. You can launch this menu using a keyboard shortcut (Opt-Cmd-F5), by quickly pressing Touch ID three times or with a Control Center shortcut. (However, the above Cmd-Esc shortcut should be the simplest for most people.)

How to listen to text in Accessibility Reader

The tool also includes a text-to-speech (TTS) option. Once you’ve launched Accessibility Reader, listening is as simple as pressing the play button (▶). You can then use the pause (⏸) shortcut to take a break.

Other options include skipping backward or forward using the rewind or fast-forward symbols. There’s also a speed adjustment, which you can change by choosing the 1x button.

If you want the Reader to speak text automatically when it opens, you can do that, too. That option is found under Settings > Accessibility > Accessibility Reader. (On Mac, select the “i” symbol next to the menu entry to find this option.)

How to customize Accessibility Reader

It’s easy to adjust the font size, color, theme and more. Once you’ve launched Accessibility Reader, tap the customization (AA) button. There, you can change the theme, colors, font, line spacing and much more.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-use-accessibility-reader-on-apple-devices-212231319.html?src=rss

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Crucial is a casualty of AI's hunger for RAM

3 December 2025 at 13:59

Micron Technology is winding down its consumer-facing Crucial brand to focus on providing RAM and other components to the AI industry, The Wall Street Journal reports. The company plans to continue shipping Crucial RAM and storage through February 2026, and will honor warranty service and support for its existing Crucial products even after it stops selling directly to consumers.

"The AI-driven growth in the data center has led to a surge in demand for memory and storage. Micron has made the difficult decision to exit the Crucial consumer business in order to improve supply and support for our larger, strategic customers in faster-growing segments," Sumit Sadana, Micron Technology's EVP and Chief Business Officer said in an announcement to investors. Micron Technology didn't share how many jobs could be impacted by shuttering Crucial, but did note that it hoped to soften the blow via "redeployment opportunities into existing open positions within the company."

The majority of generative AI products used today are supported by a growing network of data centers that train and host large language models. The rapid buildout of servers at these data centers has been a boon to PC parts makers like NVIDIA, who provide the GPUs used to power them, but also companies like Micron, who build the memory components these computers need to run. It's not surprising the company would want to focus on where growing demand is, but it does put considerable strain on the remaining companies who continue to service both businesses and hobbyist PC-builders.

There were next to no true deals on memory or pre-built PCs for Black Friday due to how costly RAM has become now that AI companies are buying it in bulk. PC maker CyberPowerPC even went as far to say that "global memory (RAM) prices have surged by 500 percent and SSD prices have risen by 100 percent," forcing it to raise prices on its products. Losing another source of RAM like Crucial likely won't make things any better.

This article originally appeared on Engadget at https://www.engadget.com/computing/crucial-is-a-casualty-of-ais-hunger-for-ram-185910113.html?src=rss

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